annotate arogue5/options.c @ 162:600873555ec0

Don't swap signal handlers in md_shellescape(). md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the previous handlers, and restores them after the shell exits. But it mixed up the two handlers. Since the signals were usually handled by the same function, this fix doesn't have much effect, but anything that makes signal code less confusing is a good thing.
author John "Elwin" Edwards
date Mon, 08 Jun 2015 10:01:25 -0400
parents aac28331e71d
children 56e748983fa8
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1 /*
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2 * This file has all the code for the option command.
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3 * I would rather this command were not necessary, but
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4 * it is the only way to keep the wolves off of my back.
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5 *
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6 * Advanced Rogue
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7 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include "curses.h"
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18 #include <ctype.h>
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19 #include <string.h>
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20 #include "rogue.h"
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21
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22 #define NUM_OPTS (sizeof optlist / sizeof (OPTION))
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23
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24
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25 /*
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26 * description of an option and what to do with it
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27 */
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28 struct optstruct {
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29 char *o_name; /* option name */
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30 char *o_prompt; /* prompt for interactive entry */
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31 int *o_opt; /* pointer to thing to set */
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32 int (*o_putfunc)(); /* function to print value */
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33 int (*o_getfunc)(); /* function to get value interactively */
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34 };
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35
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36 typedef struct optstruct OPTION;
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37
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38 int put_bool(),
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39 get_bool(),
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40 put_str(),
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41 get_str(),
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42 get_restr(),
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43 get_score(),
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44 put_abil(),
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45 get_abil(),
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46 get_quest(),
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47 put_quest();
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48
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49 OPTION optlist[] = {
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50 {"terse", "Terse output: ",
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51 (int *) &terse, put_bool, get_bool },
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52 {"flush", "Flush typeahead during battle: ",
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53 (int *) &fight_flush, put_bool, get_bool },
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54 {"jump", "Show position only at end of run: ",
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55 (int *) &jump, put_bool, get_bool },
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56 {"step", "Do inventories one line at a time: ",
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57 (int *) &slow_invent, put_bool, get_bool },
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58 {"askme", "Ask me about unidentified things: ",
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59 (int *) &askme, put_bool, get_bool },
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60 {"pickup", "Pick things up automatically: ",
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61 (int *) &auto_pickup, put_bool, get_bool },
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62 {"name", "Name: ",
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63 (int *) whoami, put_str, get_restr },
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64 {"fruit", "Fruit: ",
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65 (int *) fruit, put_str, get_str },
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66 {"file", "Save file: ",
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67 (int *) file_name, put_str, get_restr },
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68 {"score", "Score file: ",
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69 (int *) score_file, put_str, get_score },
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70 {"class", "Character class: ",
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71 (int *)&char_type, put_abil, get_abil },
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72 {"quest", "Quest item: ",
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73 (int *) &quest_item, put_quest, get_quest }
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74 };
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75
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76 /* For fields that would be restricted if use_savedir is set. */
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77 int get_restr(char *optstr, WINDOW *win)
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78 {
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79 int oy, ox;
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80
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81 if (use_savedir)
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82 {
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83 getyx(win, oy, ox);
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84 put_str(optstr, win);
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85 return get_ro(win, oy, ox);
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86 }
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87 else
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88 return get_str(optstr, win);
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89 }
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90
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91 /* For the score file, which must be opened. */
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92 int get_score(char *optstr, WINDOW *win)
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93 {
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94 char old_score_file[LINELEN];
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95 int status;
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96
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97 if (use_savedir)
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98 return get_restr(optstr, win);