annotate arogue5/potions.c @ 162:600873555ec0

Don't swap signal handlers in md_shellescape(). md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the previous handlers, and restores them after the shell exits. But it mixed up the two handlers. Since the signals were usually handled by the same function, this fix doesn't have much effect, but anything that makes signal code less confusing is a good thing.
author John "Elwin" Edwards
date Mon, 08 Jun 2015 10:01:25 -0400
parents 34a87d84ea31
children 56e748983fa8
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1 /*
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2 * Function(s) for dealing with potions
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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c49f7927b0fa arogue5: add missing header files.
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17 #include <stdlib.h>
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18 #include <string.h>
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19
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20
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21
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22 /*
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23 * Increase player's constitution
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24 */
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25
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26 add_const(cursed)
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27 bool cursed;
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28 {
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29 /* Do the potion */
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30 if (cursed) {
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31 msg("You feel less healthy now.");
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32 pstats.s_const--;
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33 if (pstats.s_const <= 0)
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34 death(D_CONSTITUTION);
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35 }
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36 else {
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37 msg("You feel healthier now.");
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38 pstats.s_const = min(pstats.s_const + 1, 25);
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39 }
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40
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41 /* Adjust the maximum */
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42 if (max_stats.s_const < pstats.s_const)
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43 max_stats.s_const = pstats.s_const;
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44 }
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45
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46 /*
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47 * Increase player's dexterity
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48 */
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49
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50 add_dexterity(cursed)
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51 bool cursed;
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52 {
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53 int ring_str; /* Value of ring strengths */
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54
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55 /* Undo any ring changes */
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56 ring_str = ring_value(R_ADDHIT);
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57 pstats.s_dext -= ring_str;
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58
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59 /* Now do the potion */
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60 if (cursed) {
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61 msg("You feel less dextrous now.");
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62 pstats.s_dext--;
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63 }
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64 else {
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65 msg("You feel more dextrous now. Watch those hands!");
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66 pstats.s_dext = min(pstats.s_dext + 1, 25);
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67 }
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68
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69 /* Adjust the maximum */
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70 if (max_stats.s_dext < pstats.s_dext)
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71 max_stats.s_dext = pstats.s_dext;
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72
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73 /* Now put back the ring changes */
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74 if (ring_str)
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75 pstats.s_dext += ring_str;
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76 }
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77
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78 /*
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79 * add_haste:
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80 * add a haste to the player
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81 */
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82
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83 add_haste(blessed)
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84 bool blessed;
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85 {
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86 int hasttime;
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87
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88 if (blessed) hasttime = HASTETIME*2;
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89 else hasttime = HASTETIME;
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90
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91 if (on(player, ISSLOW)) { /* Is person slow? */
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92 extinguish(noslow);
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93 noslow();
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94
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95 if (blessed) hasttime = HASTETIME/2;
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96 else return;
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97 }
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98
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99 if (on(player, ISHASTE)) {
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100 msg("You faint from exhaustion.");
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101 no_command += rnd(hasttime);
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102 lengthen(nohaste, roll(hasttime,hasttime));
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103 }
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104 else {
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