annotate arogue5/trader.c @ 162:600873555ec0

Don't swap signal handlers in md_shellescape(). md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the previous handlers, and restores them after the shell exits. But it mixed up the two handlers. Since the signals were usually handled by the same function, this fix doesn't have much effect, but anything that makes signal code less confusing is a good thing.
author John "Elwin" Edwards
date Mon, 08 Jun 2015 10:01:25 -0400
parents c49f7927b0fa
children 56e748983fa8
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1 /*
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2 * Anything to do with trading posts
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Super-Rogue"
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9 * Copyright (C) 1984 Robert D. Kindelberger
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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c49f7927b0fa arogue5: add missing header files.
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17 #include <string.h>
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18
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19
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20
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21
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22
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23 /*
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24 * buy_it:
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25 * Buy the item on which the hero stands
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26 */
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27 buy_it()
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28 {
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29 reg int wh;
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30 struct linked_list *item;
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31
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32 if (purse <= 0) {
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33 msg("You have no money.");
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34 return;
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35 }
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36 if (curprice < 0) { /* if not yet priced */
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37 wh = price_it();
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38 if (!wh) /* nothing to price */
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39 return;
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40 msg("Do you want to buy it? ");
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41 do {
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42 wh = tolower(readchar());
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43 if (wh == ESCAPE || wh == 'n') {
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44 msg("");
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45 return;
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46 }
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47 } until(wh == 'y');
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48 }
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49 mpos = 0;
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50 if (curprice > purse) {
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51 msg("You can't afford to buy that %s !",curpurch);
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52 return;
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53 }
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54 /*
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55 * See if the hero has done all his transacting
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56 */
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57 if (!open_market())
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58 return;
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59 /*
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60 * The hero bought the item here
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61 */
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62 item = find_obj(hero.y, hero.x);
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63 mpos = 0;
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64 if (add_pack(NULL,TRUE,&item)) { /* try to put it in his pack */
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65 purse -= curprice; /* take his money */
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66 ++trader; /* another transaction */
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67 trans_line(); /* show remaining deals */
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68 curprice = -1; /* reset stuff */
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69 curpurch[0] = 0;
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70 whatis (item); /* identify it after purchase */
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71 (OBJPTR(item))->o_flags &= ~ISPOST; /* turn off ISPOST */
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72 msg("%s", inv_name(OBJPTR(item), TRUE));
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73 }
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74 }
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75
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76 /*
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77 * do_post:
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78 * Put a trading post room and stuff on the screen
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79 */
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80 do_post()
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81 {
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82 coord tp;
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83 reg int i;
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84 reg struct room *rp;
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85 reg struct object *op;
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86 reg struct linked_list *ll;
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87
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88 o_free_list(lvl_obj); /* throw old items away */
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89
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90 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
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91 rp->r_flags = ISGONE; /* kill all rooms */
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92
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93 rp = &rooms[0]; /* point to only room */
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94 rp->r_flags = 0; /* this room NOT gone */
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95 rp->r_max.x = 40;
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96 rp->r_max.y = 10; /* 10 * 40 room */
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97 rp->r_pos.x = (COLS - rp->r_max.x) / 2; /* center horizontal */
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98 rp->r_pos.y = 1; /* 2nd line */
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99 draw_room(rp); /* draw the only room */
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100 i = roll(4,10); /* 10 to 40 items */
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101 for (; i > 0 ; i--) { /* place all the items */
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102 ll = new_thing(ALL); /* get something */
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103 attach(lvl_obj, ll);
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104 op = OBJPTR(ll);
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