annotate arogue7/encumb.c @ 162:600873555ec0

Don't swap signal handlers in md_shellescape(). md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the previous handlers, and restores them after the shell exits. But it mixed up the two handlers. Since the signals were usually handled by the same function, this fix doesn't have much effect, but anything that makes signal code less confusing is a good thing.
author John "Elwin" Edwards
date Mon, 08 Jun 2015 10:01:25 -0400
parents adfa37e67084
children f9ef86cf22b2
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adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * encumb.c - Stuff to do with encumberence
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Stuff to do with encumberence
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include "rogue.h"
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22
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23 /*
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24 * updpack:
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25 * Update his pack weight and adjust fooduse accordingly
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26 */
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27 updpack(getmax, tp)
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28 int getmax;
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29 struct thing *tp;
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30 {
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31
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32 reg int topcarry, curcarry;
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33
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34 if (getmax)
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35 tp->t_stats.s_carry = totalenc(tp); /* get total encumb */
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36 curcarry = packweight(tp); /* get pack weight */
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37
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38 /* Only update food use for the player (for now) */
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39 if (tp == &player) {
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40 topcarry = tp->t_stats.s_carry / 5; /* 20% of total carry */
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41 if(curcarry > 4 * topcarry) {
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42 if(rnd(100) < 80)
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43 foodlev = 3; /* > 80% of pack */
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44 } else if(curcarry > 3 * topcarry) {
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45 if(rnd(100) < 60)
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46 foodlev = 2; /* > 60% of pack */
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47 } else
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48 foodlev = 1; /* <= 60% of pack */
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49 }
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50 tp->t_stats.s_pack = curcarry; /* update pack weight */
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51 }
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52
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53
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54 /*
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55 * packweight:
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56 * Get the total weight of the hero's pack
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57 */
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58 packweight(tp)
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59 register struct thing *tp;
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60 {
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61 reg struct object *obj;
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62 reg struct linked_list *pc;
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63 reg int weight;
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64
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65 weight = 0;
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66 for (pc = tp->t_pack ; pc != NULL ; pc = next(pc)) {
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67 obj = OBJPTR(pc);
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68 weight += itemweight(obj);
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69 }
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70 if (weight < 0) /* in case of amulet */
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71 weight = 0;
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72
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73 /* If this is the player, is he wearing a ring of carrying? */
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74 if (tp == &player && ISWEARING(R_CARRY)) {
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75 register int temp, i;
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76
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77 temp = 0;
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78 for (i=0; i<NUM_FINGERS; i++) {
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79 if (cur_ring[i]->o_which == R_CARRY) {
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80 if (cur_ring[i]->o_flags & ISCURSED) temp--;
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81 else temp++;
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82 }
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83 }
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84 weight -= (temp * weight) / 4;
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85 }
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86
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87 return(weight);
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88 }
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89
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90
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91 /*
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92 * itemweight: