annotate arogue7/rogue.h @ 162:600873555ec0

Don't swap signal handlers in md_shellescape(). md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the previous handlers, and restores them after the shell exits. But it mixed up the two handlers. Since the signals were usually handled by the same function, this fix doesn't have much effect, but anything that makes signal code less confusing is a good thing.
author John "Elwin" Edwards
date Mon, 08 Jun 2015 10:01:25 -0400
parents 3e1146666ae5
children aa8e1fc62926
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1 /*
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2 * rogue.h - Rogue definitions and variable declarations
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Rogue definitions and variable declarations
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17 *
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18 */
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19
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20 #define reg register
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21 #undef lines /* AIX's term.h defines this, causing a conflict */
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22 #ifdef BSD
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23 #undef tolower(c)
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24 #define _tolower(c) ((c)-'A'+'a')
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25 extern char tolower();
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26 #undef toupper(c)
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27 #define _toupper(c) ((c)-'a'+'A')
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28 extern char toupper();
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29 #define strchr index
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30
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31 #define exfork vfork /* Better way to do a fork followed by an exec */
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32 #else
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33 #define exfork fork /* Standard fork with no paging available */
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34 #endif
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35
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36 #ifdef HAVE_CONFIG_H
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37 #include "config.h"
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38 #endif
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39
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40 /*
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41 * Maximum number of different things
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42 */
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43 #define MAXDAEMONS 10
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44 #define MAXFUSES 20
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45 #define MAXROOMS 9
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46 #define MAXTHINGS 9
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47 #define MAXOBJ 9
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48 #define MAXSTATS 72 /* max total of all stats at startup */
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49 #define MAXPACK 23
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50 #define MAXDOUBLE 14 /* Maximum number of times exppts is doubled */
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51 #define MAXCONTENTS 10
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52 #define MAXENCHANT 10 /* max number of enchantments on an item */
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53 #define MAXTREAS 15 /* number monsters/treasure in treasure room */
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54 #define MAXTRAPS 25
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55 #define MAXTRPTRY 8 /* attempts/level allowed for setting traps */
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56 #define MAXDOORS 4 /* Maximum doors to a room */
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57 #define MAXCHANTS 16 /* Maximum number of chants for a druid */
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58 #define MAXPRAYERS 18 /* Maximum number of prayers for cleric */
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59 #define MAXSPELLS 20 /* Maximum number of spells (for magician) */
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60 #define MAXQUILL 13 /* scrolls the Quill of Nagrom can write */
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61 #define QUILLCHARGES 160 /* max num of charges in the Quill of Nagrom */
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62 #define NUMMONST 125 /* Current number of monsters */
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63 #define NUM_CNAMES 17 /* number of names per character level */
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64 #define NUMUNIQUE 27 /* number of UNIQUE creatures */
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65 #define NLEVMONS 3 /* Number of new monsters per level */
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66 #define NUMSCORE 10 /* number of entries in score file */
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67 #define HARDER 35 /* at this level start making things harder */
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68 #define LINELEN 256 /* characters in a buffer */
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69 #define JUG_EMPTY -1 /* signifys that the alchemy jug is empty */
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70 #define MAXPURCH (pstats.s_charisma/3) /* # of purchases at post */
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71
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72 /* Movement penalties */
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73 #define BACKPENALTY 3
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74 #define SHOTPENALTY 2 /* In line of sight of missile */
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75 #define DOORPENALTY 1 /* Moving out of current room */
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76
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77 /*
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78 * these defines are used in calls to get_item() to signify what
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79 * it is we want
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80 */
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81 #define ALL -1
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82 #define WEARABLE -2
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83 #define CALLABLE -3
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84 #define WIELDABLE -4
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85 #define USEABLE -5
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86 #define IDENTABLE -6
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87 #define REMOVABLE -7
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88 #define PROTECTABLE -8
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89 #define ZAPPABLE -9
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90 #define READABLE -10
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