annotate arogue7/sticks.c @ 162:600873555ec0

Don't swap signal handlers in md_shellescape(). md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the previous handlers, and restores them after the shell exits. But it mixed up the two handlers. Since the signals were usually handled by the same function, this fix doesn't have much effect, but anything that makes signal code less confusing is a good thing.
author John "Elwin" Edwards
date Mon, 08 Jun 2015 10:01:25 -0400
parents b786053d2f37
children 1cd604c827a3
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1 /*
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2 * sticks.c - Functions to implement the various sticks one might find
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Functions to implement the various sticks one might find
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17 * while wandering around the dungeon.
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18 */
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19
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20 #include "curses.h"
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21 #include <ctype.h>
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22 #include <string.h>
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23 #include "rogue.h"
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24
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25
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26 /*
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27 * zap a stick and see what happens
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28 */
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29 do_zap(zapper, obj, direction, which, flags)
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30 struct thing *zapper;
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31 struct object *obj;
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32 coord *direction;
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33 int which;
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34 int flags;
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35 {
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36 register struct linked_list *item;
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37 register struct thing *tp;
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38 register int y, x, bonus;
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39 struct linked_list *nitem;
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40 struct object *nobj;
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41 bool cursed, blessed, is_player;
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42 char *mname;
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43
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44 cursed = flags & ISCURSED;
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45 blessed = flags & ISBLESSED;
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46
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47 if (obj && obj->o_type != RELIC) { /* all relics are chargeless */
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48 if (obj->o_charges < 1) {
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49 msg(nothing);
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50 return;
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51 }
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52 obj->o_charges--;
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53 }
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54 if (which == WS_WONDER) {
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55 switch (rnd(14)) {
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56 case 0: which = WS_ELECT;
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57 when 1: which = WS_FIRE;
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58 when 2: which = WS_COLD;
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59 when 3: which = WS_POLYMORPH;
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60 when 4: which = WS_MISSILE;
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61 when 5: which = WS_SLOW_M;
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62 when 6: which = WS_TELMON;
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63 when 7: which = WS_CANCEL;
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64 when 8: which = WS_CONFMON;
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65 when 9: which = WS_DISINTEGRATE;
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66 when 10: which = WS_PETRIFY;
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67 when 11: which = WS_PARALYZE;
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68 when 12: which = WS_MDEG;
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69 when 13: which = WS_FEAR;
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70 }
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71 if(ws_magic[which].mi_curse>0 && rnd(100)<=ws_magic[which].mi_curse){
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72 cursed = TRUE;
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73 blessed = FALSE;
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74 }
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75 }
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76
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77 tp = NULL;
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78 switch (which) {
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79 case WS_POLYMORPH:
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80 case WS_SLOW_M:
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81 case WS_TELMON:
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82 case WS_CANCEL:
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83 case WS_CONFMON:
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84 case WS_DISINTEGRATE:
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85 case WS_PETRIFY:
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86 case WS_PARALYZE:
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87 case WS_MDEG:
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88 case WS_FEAR:
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89 y = zapper->t_pos.y;
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90 x = zapper->t_pos.x;
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91
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