annotate rogue3/init.c @ 162:600873555ec0

Don't swap signal handlers in md_shellescape(). md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the previous handlers, and restores them after the shell exits. But it mixed up the two handlers. Since the signals were usually handled by the same function, this fix doesn't have much effect, but anything that makes signal code less confusing is a good thing.
author John "Elwin" Edwards
date Mon, 08 Jun 2015 10:01:25 -0400
parents ee250e3646fd
children 17005af49963
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1 /*
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2 * global variable initializaton
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3 *
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4 * @(#)init.c 3.33 (Berkeley) 6/15/81
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include "curses.h"
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14 #include <ctype.h>
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15 #include <string.h>
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16 #include <stdlib.h>
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17 #include "machdep.h"
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18 #include "rogue.h"
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19
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20 int playing = TRUE, running = FALSE, wizard = FALSE;
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21 int notify = TRUE, fight_flush = FALSE, terse = FALSE, door_stop = FALSE;
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22 int jump = FALSE, slow_invent = FALSE, firstmove = FALSE, askme = TRUE;
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23 int use_savedir = FALSE;
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24 int amulet = FALSE;
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25 int in_shell = FALSE;
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26 struct linked_list *lvl_obj = NULL, *mlist = NULL;
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27 struct object *cur_weapon = NULL;
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28 int mpos = 0, no_move = 0, no_command = 0, level = 1, purse = 0, inpack = 0;
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29 int total = 0, no_food = 0, count = 0, fung_hit = 0, quiet = 0;
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30 int food_left = HUNGERTIME, group = 1, hungry_state = 0;
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31 int lastscore = -1;
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32
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33 struct thing player;
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34 struct room rooms[MAXROOMS];
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35 struct room *oldrp;
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36 struct stats max_stats;
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37 struct object *cur_armor;
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38 struct object *cur_ring[2];
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39 int after;
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40 int waswizard;
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41 coord oldpos; /* Position before last look() call */
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42 coord delta; /* Change indicated to get_dir() */
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43
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44 int s_know[MAXSCROLLS]; /* Does he know what a scroll does */
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45 int p_know[MAXPOTIONS]; /* Does he know what a potion does */
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46 int r_know[MAXRINGS]; /* Does he know what a ring does
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47 */
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48 int ws_know[MAXSTICKS]; /* Does he know what a stick does */
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49
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50 int take; /* Thing the rogue is taking */
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51 int runch; /* Direction player is running */
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52 char whoami[80]; /* Name of player */
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53 char fruit[80]; /* Favorite fruit */
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54 char huh[80]; /* The last message printed */
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55 int dnum; /* Dungeon number */
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56 char *s_names[MAXSCROLLS]; /* Names of the scrolls */
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57 char *p_colors[MAXPOTIONS]; /* Colors of the potions */
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58 char *r_stones[MAXRINGS]; /* Stone settings of the rings */
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59 char *a_names[MAXARMORS]; /* Names of armor types */
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60 char *ws_made[MAXSTICKS]; /* What sticks are made of */
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61 char *s_guess[MAXSCROLLS]; /* Players guess at what scroll is */
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62 char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */
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63 char *r_guess[MAXRINGS]; /* Players guess at what ring is */
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64 char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */
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65 char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */
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66 char file_name[256]; /* Save file name */
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67 char home[PATH_MAX]; /* User's home directory */
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68 unsigned char prbuf[80]; /* Buffer for sprintfs */
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69 int max_hp; /* Player's max hit points */
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70 int ntraps; /* Number of traps on this level */
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71 int max_level; /* Deepest player has gone */
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72 int seed; /* Random number seed */
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73
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74 struct trap traps[MAXTRAPS];
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75
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76
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77 #define ___ 1
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78 #define _x {1,1}
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79 struct monster monsters[26] = {
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80 /* Name CARRY FLAG str, exp, lvl, amr, hpt, dmg */
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81 { "giant ant", 0, ISMEAN, { _x, 10, 2, 3, ___, "1d6" } },
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82 { "bat", 0, 0, { _x, 1, 1, 3, ___, "1d2" } },
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83 { "centaur", 15, 0, { _x, 15, 4, 4, ___, "1d6/1d6" } },
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84 { "dragon", 100, ISGREED,{ _x,9000, 10, -1, ___, "1d8/1d8/3d10" } },
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85 { "floating eye",0, 0, { _x, 5, 1, 9, ___, "0d0" } },
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86 { "violet fungi",0, ISMEAN, { _x, 85, 8, 3, ___, "000d0" } },
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87 { "gnome", 10, 0, { _x, 8, 1, 5, ___, "1d6" } },
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88 { "hobgoblin", 0, ISMEAN, { _x, 3, 1, 5, ___, "1d8" } },
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89 { "invisible stalker",0,ISINVIS,{ _x,120, 8, 3, ___, "4d4" } },
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90 { "jackal", 0, ISMEAN, { _x, 2, 1, 7, ___, "1d2" } },
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91 { "kobold", 0, ISMEAN, { _x, 1, 1, 7, ___, "1d4" } },
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92 { "leprechaun", 0, 0, { _x, 10, 3, 8, ___, "1d1" } },
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93 { "mimic", 30, 0, { _x,140, 7, 7, ___, "3d4" } },
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94 { "nymph", 100, 0, { _x, 40, 3, 9, ___, "0d0" } },
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95 { "orc", 15, ISBLOCK,{ _x, 5, 1, 6, ___, "1d8" } },
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96 { "purple worm", 70, 0, { _x,7000, 15, 6, ___, "2d12/2d4" } },
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97 { "quasit", 30, ISMEAN, { _x, 35, 3, 2, ___, "1d2/1d2/1d4" } },
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98 { "rust monster",0, ISMEAN, { _x, 25, 5, 2, ___, "0d0/0d0" } },
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99 { "snake", 0, ISMEAN, { _x, 3, 1, 5, ___, "1d3" } },
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100 { "troll", 50, ISREGEN|ISMEAN,{ _x, 55, 6, 4, ___, "1d8/1d8/2d6" } },