annotate rogue4/command.c @ 162:600873555ec0

Don't swap signal handlers in md_shellescape(). md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the previous handlers, and restores them after the shell exits. But it mixed up the two handlers. Since the signals were usually handled by the same function, this fix doesn't have much effect, but anything that makes signal code less confusing is a good thing.
author John "Elwin" Edwards
date Mon, 08 Jun 2015 10:01:25 -0400
parents f871cb0539d3
children 1b73a8641b37
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12
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1 /*
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2 * Read and execute the user commands
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3 *
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4 * @(#)command.c 4.31 (Berkeley) 4/6/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <stdlib.h>
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14 #include <curses.h>
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15 #include <ctype.h>
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16 #include <stdlib.h>
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17 #include <string.h>
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18 #include "rogue.h"
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19
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20 char countch, direction, newcount = FALSE;
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21
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22 /*
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23 * command:
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24 * Process the user commands
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25 */
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26 command()
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27 {
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28 register char ch;
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29 register int ntimes = 1; /* Number of player moves */
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30 char *unctrol();
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31
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32 if (on(player, ISHASTE))
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33 ntimes++;
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34 /*
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35 * Let the daemons start up
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36 */
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37 do_daemons(BEFORE);
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38 do_fuses(BEFORE);
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39 while (ntimes--)
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40 {
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41 /*
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42 * these are illegal things for the player to be, so if any are
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43 * set, someone's been poking in memeory
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44 */
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45 if (on(player, ISSLOW|ISCANC|ISGREED|ISINVIS|ISMEAN|ISREGEN))
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46 auto_save(-1);
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47
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48 look(TRUE);
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49 if (!running)
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50 door_stop = FALSE;
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51 status();
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52 lastscore = purse;
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53 move(hero.y, hero.x);
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54 if (!((running || count) && jump))
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55 refresh(); /* Draw screen */
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56 take = 0;
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57 after = TRUE;
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58 /*
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59 * Read command or continue run
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60 */
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61 #ifdef WIZARD
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62 if (wizard)
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63 noscore = TRUE;
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64 #endif
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65 if (!no_command)
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66 {
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67 if (running) ch = runch;
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68 else if (count) ch = countch;
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69 else
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70 {
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71 ch = readchar();
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72 if (mpos != 0 && !running) /* Erase message if its there */
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73 msg("");
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74 }
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75 }
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76 else
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77 ch = '.';
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78 if (no_command)
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79 {
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80 if (--no_command == 0)
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81 {
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82 msg("you can move again");
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83 }
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84 }
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85 else
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86 {
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87 /*
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88 * check for prefixes
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89 */
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90 if (isdigit(ch))
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91 {
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92 count = 0;
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93 newcount = TRUE;
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94 while (isdigit(ch))
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95 {
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96 count = count * 10 + (ch - '0');
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97 ch = readchar();
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98 }
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99 countch = ch;
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100 /*
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101 * turn off count for commands which don't make sense
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102 * to repeat
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103 */
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104 switch (ch) {
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105 case 'h': case 'j': case 'k': case 'l':
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