Mercurial > hg > early-roguelike
annotate rogue4/potions.c @ 162:600873555ec0
Don't swap signal handlers in md_shellescape().
md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the
previous handlers, and restores them after the shell exits. But it
mixed up the two handlers.
Since the signals were usually handled by the same function, this fix
doesn't have much effect, but anything that makes signal code less
confusing is a good thing.
author | John "Elwin" Edwards |
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date | Mon, 08 Jun 2015 10:01:25 -0400 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * Function(s) for dealing with potions |
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3 * |
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4 * @(#)potions.c 4.24 (Berkeley) 4/6/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include "rogue.h" |
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15 |
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16 /* |
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17 * quaff: |
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18 * Quaff a potion from the pack |
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19 */ |
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20 quaff() |
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21 { |
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22 register THING *obj, *th; |
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23 register bool discardit = FALSE; |
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24 |
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25 obj = get_item("quaff", POTION); |
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26 /* |
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27 * Make certain that it is somethings that we want to drink |
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28 */ |
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29 if (obj == NULL) |
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30 return; |
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31 if (obj->o_type != POTION) |
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32 { |
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33 if (!terse) |
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34 msg("yuk! Why would you want to drink that?"); |
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35 else |
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36 msg("that's undrinkable"); |
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37 return; |
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38 } |
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39 if (obj == cur_weapon) |
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40 cur_weapon = NULL; |
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41 |
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42 /* |
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43 * Calculate the effect it has on the poor guy. |
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44 */ |
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45 switch (obj->o_which) |
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46 { |
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47 case P_CONFUSE: |
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48 p_know[P_CONFUSE] = TRUE; |
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49 if (!on(player, ISHUH)) |
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50 { |
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51 if (on(player, ISHUH)) |
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52 lengthen(unconfuse, rnd(8)+HUHDURATION); |
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53 else |
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54 fuse(unconfuse, 0, rnd(8)+HUHDURATION, AFTER); |
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55 player.t_flags |= ISHUH; |
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56 msg("wait, what's going on here. Huh? What? Who?"); |
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57 } |
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58 when P_POISON: |
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59 p_know[P_POISON] = TRUE; |
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60 if (!ISWEARING(R_SUSTSTR)) |
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61 { |
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62 chg_str(-(rnd(3)+1)); |
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63 msg("you feel very sick now"); |
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64 } |
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65 else |
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66 msg("you feel momentarily sick"); |
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67 when P_HEALING: |
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68 p_know[P_HEALING] = TRUE; |
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69 if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp) |
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70 pstats.s_hpt = ++max_hp; |
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71 sight(); |
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72 msg("you begin to feel better"); |
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73 when P_STRENGTH: |
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74 p_know[P_STRENGTH] = TRUE; |
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75 chg_str(1); |
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76 msg("you feel stronger, now. What bulging muscles!"); |
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77 when P_MFIND: |
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78 player.t_flags |= SEEMONST; |
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79 fuse(turn_see, TRUE, HUHDURATION, AFTER); |
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80 if (mlist == NULL) |
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81 msg("you have a strange feeling for a moment"); |
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82 else |
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83 p_know[P_MFIND] |= turn_see(FALSE); |
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84 when P_TFIND: |
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85 /* |
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86 * Potion of magic detection. Show the potions and scrolls |
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87 */ |
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88 if (lvl_obj != NULL) |
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89 { |
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90 register THING *tp; |
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91 register bool show; |
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92 |
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93 show = FALSE; |
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94 wclear(hw); |
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95 for (tp = lvl_obj; tp != NULL; tp = next(tp)) |
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96 { |
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97 if (is_magic(tp)) |
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98 { |
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99 show = TRUE; |
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100 mvwaddch(hw, tp->o_pos.y, tp->o_pos.x, MAGIC); |
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101 p_know[P_TFIND] = TRUE; |
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102 } |
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103 } |
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104 for (th = mlist; th != NULL; th = next(th)) |
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