annotate srogue/save.c @ 162:600873555ec0

Don't swap signal handlers in md_shellescape(). md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the previous handlers, and restores them after the shell exits. But it mixed up the two handlers. Since the signals were usually handled by the same function, this fix doesn't have much effect, but anything that makes signal code less confusing is a good thing.
author John "Elwin" Edwards
date Mon, 08 Jun 2015 10:01:25 -0400
parents e6c8652473fe
children 1863409c44cf
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1 /*
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2 * save and restore routines
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3 *
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4 * @(#)save.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <stdlib.h>
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18 #include <string.h>
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19 #include <unistd.h>
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20 #include <ctype.h>
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21 #include <fcntl.h>
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22 #include <sys/types.h>
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23 #include <sys/stat.h>
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24 #include <signal.h>
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25 #include <errno.h>
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26 #include "rogue.h"
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27 #include "rogue.ext"
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28
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29 EXTCHAR version[];
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30 EXTCHAR *ctime();
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31
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32 typedef struct stat STAT;
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33 STAT sbuf;
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34
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35 /*
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36 * ignore:
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37 * Ignore ALL signals possible
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38 */
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39 ignore()
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40 {
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41 md_ignoreallsignals();
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42 }
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43
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44 /*
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45 * save_game:
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46 * Save the current game
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47 */
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48 save_game()
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49 {
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50 reg FILE *savef;
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51 reg int c;
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52 char buf[LINLEN];
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53
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54 mpos = 0;
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55 if (file_name[0] != '\0') {
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56 if (use_savedir)
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57 msg("Save game? (y/n) ");
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58 else
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59 msg("Save file (%s)? ", file_name);
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60 do {
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61 c = wgetch(cw);
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62 if(c == ESCAPE) {
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63 msg("");
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64 return FALSE;
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65 }
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66 } while (c != 'n' && c != 'y');
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67 mpos = 0;
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68 if (c == 'y')
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69 goto gotfile;
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70 }
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71 if (use_savedir) {
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72 msg("");
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73 return FALSE;
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74 }
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75 msg("File name: ");
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76 mpos = 0;
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77 buf[0] = '\0';
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78 if (get_str(buf, cw) == QUIT) {
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79 msg("");
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80 return FALSE;
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81 }
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82 msg("");
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83 strcpy(file_name, buf);
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84 gotfile:
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85 c = dosave(); /* try to save this game */
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86 if (c == FALSE)
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87 msg("Could not save game to file %s", file_name);
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88 return c;
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89 }
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90
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91 /*
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92 * auto_save:
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93 * Automatically save a game
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94 */
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95 void
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96 auto_save(int a)
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97 {
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98 dosave(); /* save this game */
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99 byebye(1); /* so long for now */
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100 }
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101
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102 /*
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103 * game_err:
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104 * When an error occurs. Set error flag and save game.
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105 */
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