annotate xrogue/daemons.c @ 162:600873555ec0

Don't swap signal handlers in md_shellescape(). md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the previous handlers, and restores them after the shell exits. But it mixed up the two handlers. Since the signals were usually handled by the same function, this fix doesn't have much effect, but anything that makes signal code less confusing is a good thing.
author John "Elwin" Edwards
date Mon, 08 Jun 2015 10:01:25 -0400
parents cadff8f047a1
children f54901b9c39b
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133
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1 /*
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2 daemons.c - All the daemon and fuse functions are in here
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include "rogue.h"
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21
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22 /*
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23 * doctor:
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24 * A healing daemon that restors hit points after rest
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25 */
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26
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27 doctor(tp)
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28 register struct thing *tp;
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29 {
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30 register int ohp;
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31 register int limit, new_points;
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32 register struct stats *curp; /* current stats pointer */
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33 register struct stats *maxp; /* max stats pointer */
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34
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35 curp = &(tp->t_stats);
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36 maxp = &(tp->maxstats);
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37 if (curp->s_hpt == maxp->s_hpt) {
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38 tp->t_quiet = 0;
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39 return;
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40 }
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41 tp->t_quiet++;
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42 switch (tp->t_ctype) {
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43 case C_MAGICIAN:
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44 limit = 10 - curp->s_lvl;
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45 new_points = curp->s_lvl - 2;
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46 when C_CLERIC:
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47 case C_DRUID:
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48 limit = 12 - curp->s_lvl;
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49 new_points = curp->s_lvl - 3;
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50 when C_THIEF:
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51 case C_ASSASSIN:
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52 limit = 14 - curp->s_lvl;
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53 new_points = curp->s_lvl - 4;
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54 when C_MONK:
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55 limit = 16 - curp->s_lvl;
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56 new_points = curp->s_lvl - 5;
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57 when C_RANGER:
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58 case C_PALADIN:
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59 limit = 18 - curp->s_lvl;
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60 new_points = curp->s_lvl - 6;
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61 when C_FIGHTER:
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62 limit = 20 - curp->s_lvl;
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63 new_points = curp->s_lvl - 7;
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64 when C_MONSTER:
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65 limit = 15 - curp->s_lvl;
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66 new_points = curp->s_lvl - 5;
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67 otherwise:
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68 debug("what a strange character you are!");
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69 return;
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70 }
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71 ohp = curp->s_hpt;
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72 if (off(*tp, HASDISEASE) && off(*tp, DOROT)) {
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73 if (curp->s_lvl < 8) {
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74 if (tp->t_quiet > limit) {
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75 curp->s_hpt++;
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76 tp->t_quiet = 0;
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77 }
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78 }
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79 else {
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80 if (tp->t_quiet >= 3) {
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81 curp->s_hpt += rnd(new_points)+1;
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82 tp->t_quiet = 0;
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83 }
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84 }
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85 }
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86 if (tp == &player) {
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87 if (ISRING(LEFT_1, R_REGEN)) curp->s_hpt++;
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88 if (ISRING(LEFT_2, R_REGEN)) curp->s_hpt++;
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89 if (ISRING(LEFT_3, R_REGEN)) curp->s_hpt++;
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90 if (ISRING(LEFT_4, R_REGEN)) curp->s_hpt++;
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91 if (ISRING(RIGHT_1, R_REGEN)) curp->s_hpt++;
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92 if (ISRING(RIGHT_2, R_REGEN)) curp->s_hpt++;