Mercurial > hg > early-roguelike
annotate xrogue/options.c @ 162:600873555ec0
Don't swap signal handlers in md_shellescape().
md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the
previous handlers, and restores them after the shell exits. But it
mixed up the two handlers.
Since the signals were usually handled by the same function, this fix
doesn't have much effect, but anything that makes signal code less
confusing is a good thing.
author | John "Elwin" Edwards |
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date | Mon, 08 Jun 2015 10:01:25 -0400 |
parents | aac28331e71d |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 options.c - This file has all the code for the option command |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 /* |
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20 * I would rather this command were not necessary, but |
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21 * it is the only way to keep the wolves off of my back. |
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22 */ |
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23 |
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24 #include <curses.h> |
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25 #include <ctype.h> |
135 | 26 #include <string.h> |
133
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27 #include "rogue.h" |
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28 |
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29 #define NUM_OPTS (sizeof optlist / sizeof (OPTION)) |
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30 |
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31 /* |
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32 * description of an option and what to do with it |
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33 */ |
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34 struct optstruct { |
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35 char *o_name; /* option name */ |
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36 char *o_prompt; /* prompt for interactive entry */ |
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37 int *o_opt; /* pointer to thing to set */ |
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38 int (*o_putfunc)(); /* function to print value */ |
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39 int (*o_getfunc)(); /* function to get value interactively */ |
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40 }; |
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41 |
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42 typedef struct optstruct OPTION; |
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43 |
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44 int put_bool(), |
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45 get_bool(), |
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46 put_str(), |
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47 get_str(), |
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48 put_abil(), |
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49 get_abil(), |
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50 get_quest(), |
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51 put_quest(), |
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52 get_default(); |
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53 |
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54 int get_str_prot(char *opt, WINDOW *win); |
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55 int get_score(char *opt, WINDOW *win); |
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56 bool allowchange(OPTION *op); |
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57 |
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58 OPTION optlist[] = { |
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59 {"terse", "Terse output: ", |
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60 (int *) &terse, put_bool, get_bool }, |
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61 {"flush", "Flush typeahead during battle: ", |
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62 (int *) &fight_flush, put_bool, get_bool }, |
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63 {"jump", "Show position only at end of run: ", |
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64 (int *) &jump, put_bool, get_bool }, |
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65 {"step", "Do inventories one line at a time: ", |
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66 (int *) &slow_invent, put_bool, get_bool }, |
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67 {"askme", "Ask me about unidentified things: ", |
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68 (int *) &askme, put_bool, get_bool }, |
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69 {"pickup", "Pick things up automatically: ", |
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70 (int *) &auto_pickup, put_bool, get_bool }, |
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71 {"overlay", "Overlay menu: ", |
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72 (int *) &menu_overlay, put_bool, get_bool }, |
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73 {"name", "Name: ", |
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74 (int *) whoami, put_str, get_str_prot }, |
133
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75 {"file", "Save file: ", |
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76 (int *) file_name, put_str, get_str_prot }, |
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77 {"score", "Score file: ", |
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78 (int *) score_file, put_str, get_score }, |
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79 {"class", "Character type: ", |
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80 (int *) &char_type, put_abil, get_abil }, |
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81 {"quest", "Quest item: ", |
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82 (int *) &quest_item, put_quest, get_quest }, |
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83 {"default", "Default Attributes: ", |
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84 (int *) &def_attr, put_bool, get_default } |
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85 }; |
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86 |
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87 /* |
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88 * The default attribute field is read-only |
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