annotate xrogue/potions.c @ 162:600873555ec0

Don't swap signal handlers in md_shellescape(). md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the previous handlers, and restores them after the shell exits. But it mixed up the two handlers. Since the signals were usually handled by the same function, this fix doesn't have much effect, but anything that makes signal code less confusing is a good thing.
author John "Elwin" Edwards
date Mon, 08 Jun 2015 10:01:25 -0400
parents ce0cf824c192
children f54901b9c39b
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1 /*
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2 potions.c - Functions for dealing with potions
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
135
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19 #include <stdlib.h>
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20 #include <curses.h>
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21 #include "rogue.h"
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22
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23 /*
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24 * add_abil is an array of functions used to change attributes. It must be
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25 * ordered according to the attribute definitions in rogue.h.
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26 */
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27
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28 int (*add_abil[NUMABILITIES])() = {
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29 add_intelligence, add_strength, add_wisdom, add_dexterity,
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30 add_constitution, add_charisma
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31 };
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32
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33 /*
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34 * res_abil is an array of functions used to change attributes. It must be
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35 * ordered according to the attribute definitions in rogue.h.
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36 */
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37
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38 int (*res_abil[NUMABILITIES])() = {
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39 res_intelligence, res_strength, res_wisdom, res_dexterity,
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40 res_constitution, res_charisma
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41 };
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42
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43 /*
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44 * Increase player's constitution
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45 */
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46
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47 int
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48 add_constitution(change)
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49 int change;
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50 {
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51 /* Do the potion */
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52 if (change < 0) {
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53 msg("You feel less healthy now.");
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54 pstats.s_const += change;
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55 if (pstats.s_const < 1) {
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56 pstats.s_hpt = -1;
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57 msg("You collapse! --More--");
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58 wait_for(' ');
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59 death(D_CONSTITUTION);
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60 }
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61 }
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62 else {
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63 msg("You feel healthier now.");
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64 pstats.s_const = min(pstats.s_const + change, MAXATT);
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65 }
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66
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67 /* Adjust the maximum */
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68 if (max_stats.s_const < pstats.s_const)
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69 max_stats.s_const = pstats.s_const;
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70
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71 return(0);
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72 }
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73
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74 /*
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75 * Increase player's charisma
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76 */
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77
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78 int
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79 add_charisma(change)
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80 int change;
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81 {
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82 /* Do the potion */
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83 if (change < 0) msg("You feel less attractive now.");
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84 else msg("You feel more attractive now.");
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85
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86 pstats.s_charisma += change;
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87 if (pstats.s_charisma > MAXATT) pstats.s_charisma = MAXATT;
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88 else if (pstats.s_charisma < 3) pstats.s_charisma = 3;
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89
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90 /* Adjust the maximum */
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91 if (max_stats.s_charisma < pstats.s_charisma)
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92 max_stats.s_charisma = pstats.s_charisma;
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