Mercurial > hg > early-roguelike
annotate xrogue/wizard.c @ 162:600873555ec0
Don't swap signal handlers in md_shellescape().
md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the
previous handlers, and restores them after the shell exits. But it
mixed up the two handlers.
Since the signals were usually handled by the same function, this fix
doesn't have much effect, but anything that makes signal code less
confusing is a good thing.
author | John "Elwin" Edwards |
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date | Mon, 08 Jun 2015 10:01:25 -0400 |
parents | ce0cf824c192 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 wizard.c - Special wizard commands |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 /* |
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20 * Special wizard commands (some of which are also non-wizard commands |
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21 * under strange circumstances) |
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22 */ |
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23 |
135 | 24 #include <stdlib.h> |
133
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25 #include <curses.h> |
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26 #include <ctype.h> |
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27 #include <string.h> |
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28 #include "rogue.h" |
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29 #include "mach_dep.h" |
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30 |
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31 /* |
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32 * create_obj: |
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33 * Create any object for wizard, scroll, magician, or cleric |
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34 */ |
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35 |
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36 create_obj(prompt, which_item, which_type) |
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37 bool prompt; |
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38 int which_item, which_type; |
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39 { |
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40 reg struct linked_list *item; |
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41 reg struct object *obj; |
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42 reg int wh; |
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43 char *pt; |
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44 reg int ch, whc, newtype = 0, msz, newitem; |
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45 WINDOW *thiswin; |
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46 |
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47 thiswin = cw; |
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48 if (prompt) { |
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49 bool nogood = TRUE; |
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50 |
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51 thiswin = hw; |
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52 wclear(hw); |
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53 wprintw(hw,"Item\t\t\tKey\n\n"); |
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54 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING, |
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55 things[TYP_STICK].mi_name,STICK); |
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56 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION, |
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57 things[TYP_SCROLL].mi_name,SCROLL); |
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58 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR, |
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59 things[TYP_WEAPON].mi_name,WEAPON); |
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60 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM); |
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61 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD); |
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62 if (wizard) { |
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63 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC); |
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64 wprintw(hw,"monster\t\t\tm"); |
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65 } |
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66 wprintw(hw,"\n\nWhat do you want to create? "); |
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67 draw(hw); |
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68 do { |
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69 ch = wgetch(hw); |
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70 if (ch == ESC) { |
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71 restscr(cw); |
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72 return; |
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73 } |
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74 switch (ch) { |
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75 case RING: |
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76 case STICK: |
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77 case POTION: |
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78 case SCROLL: |
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79 case ARMOR: |
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80 case WEAPON: |
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81 case FOOD: |
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82 case MM: |
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83 nogood = FALSE; |
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84 break; |
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85 case RELIC: |
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86 case 'm': |
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87 if (wizard) |
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88 nogood = FALSE; |
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89 break; |
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90 default: |
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91 nogood = TRUE; |
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92 } |