annotate arogue7/actions.c @ 246:61283e71037c

Rogue V5: don't limit the high score list to 1 on Windows. The Visual Studio project file failed to define ALLSCORES, causing the score file to be limited to one entry per UID. Since the UID is always set to 42 on Windows, only one entry could ever appear in the list.
author John "Elwin" Edwards
date Sun, 15 May 2016 19:04:46 -0400
parents f9ef86cf22b2
children
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1 /*
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2 * actions.c - functions for dealing with monster actions
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <ctype.h>
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16 #include <limits.h>
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17 #include "curses.h"
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18 #include "rogue.h"
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19 #define MAXINT INT_MAX
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20 #define MININT INT_MIN
219
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21
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22 void m_breathe(struct thing *tp);
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23 void m_select(struct thing *th, bool flee);
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24 void m_sonic(struct thing *tp);
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25 void m_spell(struct thing *tp);
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26 void m_summon(struct thing *tp);
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27 bool m_use_it(struct thing *tp, bool flee, struct room *rer, struct room *ree);
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28 bool m_use_pack(struct thing *monster, coord *monst_pos, coord *defend_pos,
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29 int dist, coord *shoot_dir);
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30
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31 /*
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32 * Did we disrupt a spell?
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33 */
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34 void
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35 dsrpt_monster(struct thing *tp, bool always, bool see_him)
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36 {
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37 switch (tp->t_action) {
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38 case A_SUMMON:
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39 case A_MISSILE:
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40 case A_SLOW:
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41 tp->t_action = A_NIL; /* Just make the old fellow start over again */
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42 tp->t_no_move = movement(tp);
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43 tp->t_using = NULL;/* Just to be on the safe side */
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44 turn_on(*tp, WASDISRUPTED);
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45 if (see_him)
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46 msg("%s's spell has been disrupted.",prname(monster_name(tp),TRUE));
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47 /*
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48 * maybe choose something else to do next time since player
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49 * is disrupting us
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50 */
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51 tp->t_summon *= 2;
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52 tp->t_cast /= 2;
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53 return;
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54 }
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55
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56 /* We may want to disrupt other actions, too */
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57 if (always) {
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58 tp->t_action = A_NIL; /* Just make the old fellow start over again */
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59 tp->t_no_move = movement(tp);
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60 tp->t_using = NULL;/* Just to be on the safe side */
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61 }
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62 }
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63
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64 void
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65 dsrpt_player(void)
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66 {
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67 int which, action;
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68 struct linked_list *item;
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69 struct object *obj;
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70
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71 action = player.t_action;
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72 which = player.t_selection;
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73
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74 switch (action) {
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75 case C_CAST: /* Did we disrupt a spell? */
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76 case C_PRAY:
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77 case C_CHANT:
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78 {
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79 msg("Your %s was disrupted!", action == C_CAST ? "spell" : "prayer");
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80
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81 /* Charge him anyway */
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82 if (action == C_CAST)
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83 spell_power += magic_spells[which].s_cost;
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84 else if (action == C_PRAY)
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85 pray_time += cleric_spells[which].s_cost;
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86 else if (action == C_CHANT)
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87 chant_time += druid_spells[which].s_cost;
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88 }
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89 when C_COUNT: /* counting of gold? */