Mercurial > hg > early-roguelike
annotate arogue7/arogue77.html @ 246:61283e71037c
Rogue V5: don't limit the high score list to 1 on Windows.
The Visual Studio project file failed to define ALLSCORES, causing the
score file to be limited to one entry per UID. Since the UID is always
set to 42 on Windows, only one entry could ever appear in the list.
author | John "Elwin" Edwards |
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date | Sun, 15 May 2016 19:04:46 -0400 |
parents | adfa37e67084 |
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1 <!-- Advanced Rogue --> |
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2 <!-- Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T --> |
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3 <!-- All rights reserved. --> |
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4 <!-- --> |
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5 <!-- Based on "Rogue: Exploring the Dungeons of Doom" --> |
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6 <!-- Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman --> |
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7 <!-- All rights reserved. --> |
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8 <!-- --> |
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9 <!-- See the file LICENSE.TXT for full copyright and licensing information. --> |
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10 |
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11 <!-- Creator : groff version 1.18.1 --> |
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12 <!-- CreationDate: Sat Jan 21 09:55:23 2006 --> |
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13 |
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14 <h1 align="center"><a href="http://roguelike.sourceforge.net/arogue77">The Dungeons of Doom</a></h1> |
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15 <br> |
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16 <h2 align="center">Toolchest</h2> |
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17 <h3 align="center">http://roguelike.sourceforge.net/arogue77</h3> |
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18 <br> |
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19 <table border="0" cellpadding="3" cellspacing="3" style="border-collapse: collapse" id="table1" align=center> |
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20 <tr> |
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21 <td nowrap> |
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22 Advanced Rogue<br> |
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23 Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T<br> |
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24 All rights reserved. |
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25 </td> |
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26 </tr> |
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27 <tr> |
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28 <td nowrap> |
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29 Based on "Rogue: Exploring the Dungeons of Doom"<br> |
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30 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman<br> |
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31 All rights reserved. |
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32 </td> |
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33 </tr> |
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34 </table> |
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35 |
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36 <p align="center">See the file LICENSE.TXT for full copyright and licensing information.</p> |
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37 |
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38 <h2 align="justify">1. Introduction</h2> |
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39 |
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40 <p align="justify"> |
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41 Rogue is a screen-oriented fantasy game set in the |
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42 ever-changing Dungeons of Doom. The game comes complete |
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43 with monsters, spells, weapons, armor, potions, and other |
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44 magical items. The dungeon's geography changes with every |
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45 game, and although many magical items have certain |
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46 identifiable properties, such as turning the player |
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47 invisible, the physical manifestation of the magic changes |
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48 each game. A red potion, for example, will cause the same |
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49 reaction throughout a given game, but it may be a completely |
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50 different potion in a new game. |
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51 </p> |
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52 |
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53 <p align=justify> |
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54 Entering the dungeon with only a little food, armor, |
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55 and a weapon, the player must develop a good strategy of |
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56 when to fight, when to run, and how to best use any magical |
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57 items found in the dungeon. To make things interesting, the |
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58 player has a quest to return one of several unique |
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59 artifacts, rumored to lie deep in the dungeon's bowels. |
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60 Returning with this artifact brings great glory and the |
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61 title of Complete Winner. But even after finding the |
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62 artifact, the player may wish to continue further to match |
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63 wits with an arch-devil, demon prince, or even a deity found |
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64 far down in the dungeon. Defeating such a creature will |
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65 gain the player many experience points, the basis for |
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66 scoring in Rogue. |
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67 </p> |
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68 |
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69 <p align=justify> |
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70 It is very difficult to return from the Dungeons of |
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71 Doom. Few people ever make it out alive. Should this |
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72 unlikely event occur, the player would be proclaimed a |
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73 complete winner and handsomely rewarded for any booty |
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74 removed from the dungeon. |
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75 </p> |
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76 |
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77 <h3 align="justify">2. Character Classes</h3> |
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78 |
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79 <p align="justify"> |
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80 Before placing the player in the dungeon, the game |
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81 requests the player to select what type of character they |
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82 would like to be: a fighter, a magic user, a cleric, a |
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83 druid, a thief, a paladin, a ranger, a monk, or an assassin. |
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84 </p> |
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85 |
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86 <p align="justify"><span style="font-variant: small-caps"><strong>2.1 The Fighter</strong></span></p> |
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87 |