Mercurial > hg > early-roguelike
annotate arogue7/command.c @ 246:61283e71037c
Rogue V5: don't limit the high score list to 1 on Windows.
The Visual Studio project file failed to define ALLSCORES, causing the
score file to be limited to one entry per UID. Since the UID is always
set to 42 on Windows, only one entry could ever appear in the list.
author | John "Elwin" Edwards |
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date | Sun, 15 May 2016 19:04:46 -0400 |
parents | f9ef86cf22b2 |
children | e52a8a7ad4c5 |
rev | line source |
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1 /* |
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2 * command.c - Read and execute the user commands |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Read and execute the user commands |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include <ctype.h> |
126 | 22 #include <string.h> |
23 #include <stdlib.h> | |
125
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24 #include <signal.h> |
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25 #include "mach_dep.h" |
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26 #include "rogue.h" |
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27 #ifdef PC7300 |
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28 #include "sys/window.h" |
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29 extern struct uwdata wdata; |
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30 #endif |
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31 |
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32 void display(void); |
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33 void help(void); |
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34 void identify(char ch); |
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35 void d_level(void); |
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36 void u_level(void); |
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37 void shell(void); |
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38 void nameit(void); |
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39 void namemonst(void); |
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40 void count_gold(void); |
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41 |
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42 /* |
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43 * command: |
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44 * Process the user commands |
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45 */ |
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46 |
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47 void |
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48 command(void) |
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49 { |
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50 unsigned char ch; |
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51 struct linked_list *item; |
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52 unsigned char countch, direction, newcount = FALSE; |
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53 int segment = 1; |
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54 int monst_limit, monst_current; |
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55 |
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56 monst_limit = monst_current = 1; |
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57 while (playing) { |
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58 /* |
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59 * Let the daemons start up, but only do them once a round |
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60 * (round = 10 segments). |
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61 */ |
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62 if (segment >= 10) { |
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63 do_daemons(BEFORE); |
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64 do_fuses(BEFORE); |
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65 } |
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66 |
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67 after = TRUE; |
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68 do { |
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69 /* One more tick of the clock. */ |
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70 if (segment >= 10 && after && (++turns % DAYLENGTH) == 0) { |
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71 daytime ^= TRUE; |
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72 if (levtype == OUTSIDE) { |
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73 if (daytime) msg("The sun rises above the horizon"); |
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74 else msg("The sun sinks below the horizon"); |
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75 } |
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76 light(&hero); |
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77 } |
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78 |
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79 /* |
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80 * Don't bother with these updates unless the player's going |
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81 * to do something. |
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82 */ |
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83 if (player.t_action == A_NIL && player.t_no_move <= 1) { |
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84 look(after, FALSE); |
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85 lastscore = purse; |
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86 wmove(cw, hero.y, hero.x); |
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87 if (!((running || count) && jump)) { |
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88 status(FALSE); |
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89 } |
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