annotate arogue7/encumb.c @ 246:61283e71037c

Rogue V5: don't limit the high score list to 1 on Windows. The Visual Studio project file failed to define ALLSCORES, causing the score file to be limited to one entry per UID. Since the UID is always set to 42 on Windows, only one entry could ever appear in the list.
author John "Elwin" Edwards
date Sun, 15 May 2016 19:04:46 -0400
parents e1cd27c5464f
children
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1 /*
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2 * encumb.c - Stuff to do with encumberence
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Stuff to do with encumberence
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include "rogue.h"
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22
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23 int packweight(struct thing *tp);
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24
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25 /*
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26 * updpack:
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27 * Update his pack weight and adjust fooduse accordingly
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28 */
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29 void
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30 updpack(int getmax, struct thing *tp)
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31 {
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32
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33 reg int topcarry, curcarry;
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34
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35 if (getmax)
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36 tp->t_stats.s_carry = totalenc(tp); /* get total encumb */
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37 curcarry = packweight(tp); /* get pack weight */
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38
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39 /* Only update food use for the player (for now) */
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40 if (tp == &player) {
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41 topcarry = tp->t_stats.s_carry / 5; /* 20% of total carry */
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42 if(curcarry > 4 * topcarry) {
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43 if(rnd(100) < 80)
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44 foodlev = 3; /* > 80% of pack */
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45 } else if(curcarry > 3 * topcarry) {
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46 if(rnd(100) < 60)
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47 foodlev = 2; /* > 60% of pack */
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48 } else
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49 foodlev = 1; /* <= 60% of pack */
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50 }
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51 tp->t_stats.s_pack = curcarry; /* update pack weight */
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52 }
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53
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54
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55 /*
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56 * packweight:
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57 * Get the total weight of the hero's pack
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58 */
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59 int
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60 packweight(struct thing *tp)
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61 {
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62 reg struct object *obj;
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63 reg struct linked_list *pc;
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64 reg int weight;
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65
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66 weight = 0;
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67 for (pc = tp->t_pack ; pc != NULL ; pc = next(pc)) {
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68 obj = OBJPTR(pc);
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69 weight += itemweight(obj);
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70 }
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71 if (weight < 0) /* in case of amulet */
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72 weight = 0;
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73
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74 /* If this is the player, is he wearing a ring of carrying? */
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75 if (tp == &player && ISWEARING(R_CARRY)) {
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76 register int temp, i;
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77
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78 temp = 0;
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79 for (i=0; i<NUM_FINGERS; i++) {
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80 if (cur_ring[i]->o_which == R_CARRY) {
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81 if (cur_ring[i]->o_flags & ISCURSED) temp--;
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82 else temp++;
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83 }
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84 }
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85 weight -= (temp * weight) / 4;
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86 }
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87
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88 return(weight);
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89 }
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90
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91