annotate arogue7/maze.c @ 246:61283e71037c

Rogue V5: don't limit the high score list to 1 on Windows. The Visual Studio project file failed to define ALLSCORES, causing the score file to be limited to one entry per UID. Since the UID is always set to 42 on Windows, only one entry could ever appear in the list.
author John "Elwin" Edwards
date Sun, 15 May 2016 19:04:46 -0400
parents f9ef86cf22b2
children 0250220d8cdd
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1 /*
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2 * maze.c - functions for dealing with mazes
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include <stdlib.h>
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17 #include "rogue.h"
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18
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19 struct cell {
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20 char y_pos;
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21 char x_pos;
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22 };
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23 struct bordercells {
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24 char num_pos; /* number of frontier cells next to you */
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25 struct cell conn[4]; /* the y,x position of above cell */
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26 } border_cells;
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27
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28
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29 static char *frontier,
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30 *bits;
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31 static int maze_lines,
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32 maze_cols;
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33
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34 void draw_maze(void);
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35 int findcells(int y, int x);
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36 char *foffset(int y, int x);
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37 char *moffset(int y, int x);
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38 void rmwall(int newy, int newx, int oldy, int oldx);
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39
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40
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41 /*
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42 * crankout:
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43 * Does actual drawing of maze to window
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44 */
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45 void
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46 crankout(void)
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47 {
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48 reg int x, y;
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49
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50 for (y = 0; y < lines - 3; y++) {
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51 move(y + 1, 0);
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52 for (x = 0; x < cols - 1; x++) {
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53 if (*moffset(y, x)) { /* here is a wall */
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54 if(y==0 || y==lines-4) /* top or bottom line */
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55 addch('-');
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56 else if(x==0 || x==cols-2) /* left | right side */
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57 addch('|');
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58 else if (y % 2 == 0 && x % 2 == 0) {
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59 if(*moffset(y, x-1) || *moffset(y, x+1))
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60 addch('-');
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61 else
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62 addch('|');
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63 }
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64 else if (y % 2 == 0)
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65 addch('-');
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66 else
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67 addch('|');
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68 }
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69 else
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70 addch(FLOOR);
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71 }
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72 }
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73 }
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74
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75 /*
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76 * domaze:
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77 * Draw the maze on this level.
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78 */
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79 void
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80 do_maze(void)
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81 {
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82 reg int least;
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83 reg struct room *rp;
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84 reg struct linked_list *item;
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85 reg struct object *obj;
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86 int cnt;
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87 bool treas;
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88 coord tp;
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89
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90 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) {
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91 rp->r_flags = ISGONE; /* kill all rooms */
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