Mercurial > hg > early-roguelike
annotate arogue7/pack.c @ 246:61283e71037c
Rogue V5: don't limit the high score list to 1 on Windows.
The Visual Studio project file failed to define ALLSCORES, causing the
score file to be limited to one entry per UID. Since the UID is always
set to 42 on Windows, only one entry could ever appear in the list.
author | John "Elwin" Edwards |
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date | Sun, 15 May 2016 19:04:46 -0400 |
parents | e1cd27c5464f |
children | 0250220d8cdd |
rev | line source |
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1 /* |
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2 * pack.c - Routines to deal with the pack. |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include <ctype.h> |
126 | 17 #include <string.h> |
125
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18 #include "rogue.h" |
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19 #ifdef PC7300 |
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20 #include "menu.h" |
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21 #endif |
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22 |
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23 bool is_type (struct object *obj, int type); |
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24 |
125
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25 /* |
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26 * Routines to deal with the pack |
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27 */ |
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28 |
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29 /* |
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30 * add_pack: |
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31 * Pick up an object and add it to the pack. If the argument is non-null |
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32 * use it as the linked_list pointer instead of gettting it off the ground. |
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33 */ |
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34 bool |
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35 add_pack(struct linked_list *item, bool silent, struct linked_list **packret) |
125
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36 { |
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37 register struct linked_list *ip, *lp = NULL, *ap; |
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38 register struct object *obj, *op = NULL; |
125
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39 register bool exact, from_floor; |
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40 |
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41 if (packret != NULL) |
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42 *packret = NULL; |
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43 |
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44 if (item == NULL) |
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45 { |
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46 from_floor = TRUE; |
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47 if ((item = find_obj(hero.y, hero.x)) == NULL) |
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48 return(FALSE); |
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49 } |
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50 else |
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51 from_floor = FALSE; |
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52 obj = OBJPTR(item); |
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53 /* |
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54 * If it is gold, just add its value to rogue's purse and get rid |
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55 * of it. |
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56 */ |
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57 if (obj->o_type == GOLD) { |
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58 register struct linked_list *mitem; |
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59 register struct thing *tp; |
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60 |
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61 if (!silent) { |
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62 if (!terse) addmsg("You found "); |
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63 msg("%d gold pieces.", obj->o_count); |
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64 } |
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65 |
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66 /* First make sure no greedy monster is after this gold. |
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67 * If so, make the monster run after the rogue instead. |
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68 */ |
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69 for (mitem = mlist; mitem != NULL; mitem = next(mitem)) { |
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70 tp = THINGPTR(mitem); |
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71 if (tp->t_dest == &obj->o_pos) tp->t_dest = &hero; |
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72 } |
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73 |
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74 purse += obj->o_count; |
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75 if (from_floor) { |
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76 detach(lvl_obj, item); |
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77 if ((ap = find_obj(hero.y, hero.x)) == NULL) |
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78 mvaddch(hero.y,hero.x,(roomin(&hero)==NULL ? PASSAGE : FLOOR)); |
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79 else |
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80 mvaddch(hero.y,hero.x,(OBJPTR(ap))->o_type); |
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81 } |
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82 o_discard(item); |
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83 return(TRUE); |
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84 } |
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85 |
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86 /* |
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87 * see if he can carry any more weight |
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88 */ |
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89 if (itemweight(obj) + pstats.s_pack > pstats.s_carry) { |
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90 msg("Too much for you to carry."); |
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