Mercurial > hg > early-roguelike
annotate arogue7/player.c @ 246:61283e71037c
Rogue V5: don't limit the high score list to 1 on Windows.
The Visual Studio project file failed to define ALLSCORES, causing the
score file to be limited to one entry per UID. Since the UID is always
set to 42 on Windows, only one entry could ever appear in the list.
author | John "Elwin" Edwards |
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date | Sun, 15 May 2016 19:04:46 -0400 |
parents | f9ef86cf22b2 |
children | e52a8a7ad4c5 |
rev | line source |
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1 /* |
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2 * player.c - This file contains functions for dealing with special player |
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3 * abilities |
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4 * |
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5 * Advanced Rogue |
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6 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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7 * All rights reserved. |
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8 * |
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9 * Based on "Rogue: Exploring the Dungeons of Doom" |
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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11 * All rights reserved. |
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12 * |
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13 * See the file LICENSE.TXT for full copyright and licensing information. |
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14 */ |
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15 |
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16 /* |
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17 * This file contains functions for dealing with special player abilities |
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18 */ |
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19 |
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20 #include <ctype.h> |
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21 #include <string.h> |
125
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22 #include "curses.h" |
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23 #include "rogue.h" |
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24 #ifdef PC7300 |
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25 #include "menu.h" |
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26 #endif |
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27 |
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28 bool pick_spell(struct spells spells[], int ability, int num_spells, int power, |
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29 char *prompt, char *type); |
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30 |
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31 /* |
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32 * affect: |
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33 * cleric affecting undead |
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34 */ |
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35 |
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36 void |
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37 affect(void) |
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38 { |
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39 register struct linked_list *item; |
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40 register struct thing *tp; |
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41 register char *mname; |
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42 bool see; |
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43 coord new_pos; |
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44 int lvl; |
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45 |
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46 if (!(player.t_ctype == C_CLERIC || |
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47 (player.t_ctype == C_PALADIN && pstats.s_lvl > 4) || |
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48 cur_relic[HEIL_ANKH] != 0)) { |
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49 msg("You cannot affect undead."); |
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50 return; |
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51 } |
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52 |
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53 new_pos.y = hero.y + player.t_newpos.y; |
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54 new_pos.x = hero.x + player.t_newpos.x; |
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55 |
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56 if (cansee(new_pos.y, new_pos.x)) see = TRUE; |
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57 else see = FALSE; |
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58 |
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59 /* Anything there? */ |
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60 if (new_pos.y < 0 || new_pos.y > lines-3 || |
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61 new_pos.x < 0 || new_pos.x > cols-1 || |
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62 mvwinch(mw, new_pos.y, new_pos.x) == ' ') { |
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63 msg("Nothing to affect."); |
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64 return; |
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65 } |
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66 |
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67 if ((item = find_mons(new_pos.y, new_pos.x)) == NULL) { |
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68 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x); |
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69 return; |
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70 } |
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71 tp = THINGPTR(item); |
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72 mname = monster_name(tp); |
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73 |
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74 if (on(player, ISINVIS) && off(*tp, CANSEE)) { |
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75 msg("%s%s cannot see you", see ? "The " : "It", |
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76 see ? mname : ""); |
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77 return; |
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78 } |
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79 |
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80 if (off(*tp, TURNABLE) || on(*tp, WASTURNED)) |
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81 goto annoy; |
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82 turn_off(*tp, TURNABLE); |
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83 |
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84 lvl = pstats.s_lvl; |
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85 if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) { |
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86 lvl -= 4; |
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87 } |
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88 /* Can cleric kill it? */ |
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89 if (lvl >= 3 * tp->t_stats.s_lvl) { |
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90 unsigned long test; /* For overflow check */ |
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