annotate arogue7/rings.c @ 246:61283e71037c

Rogue V5: don't limit the high score list to 1 on Windows. The Visual Studio project file failed to define ALLSCORES, causing the score file to be limited to one entry per UID. Since the UID is always set to 42 on Windows, only one entry could ever appear in the list.
author John "Elwin" Edwards
date Sun, 15 May 2016 19:04:46 -0400
parents e1cd27c5464f
children
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1 /*
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2 * rings.c - routines dealing specifically with rings
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3 * Advanced Rogue
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4 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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5 * All rights reserved.
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6 *
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7 * Based on "Rogue: Exploring the Dungeons of Doom"
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8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
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b786053d2f37 arogue7: add missing header includes.
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14 #include <stdlib.h>
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15 #include <string.h>
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16 #include "curses.h"
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17 #include "rogue.h"
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18
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19 /*
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20 * routines dealing specifically with rings
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21 */
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22
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23
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24 /*
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25 * how much food does this ring use up?
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26 */
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27 int
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28 ring_eat(int hand)
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29 {
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30 if (cur_ring[hand] == NULL)
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31 return 0;
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32 switch (cur_ring[hand]->o_which) {
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33 case R_VAMPREGEN:
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34 return 3;
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35 case R_REGEN:
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36 return 2;
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37 case R_HEALTH:
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38 case R_SUSABILITY:
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39 return 1;
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40 case R_SEARCH:
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41 case R_SEEINVIS:
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42 return (rnd(100) < 33);
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43 case R_DIGEST:
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44 if (cur_ring[hand]->o_ac >= 0)
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45 return (-(cur_ring[hand]->o_ac)-1);
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46 else
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47 return (-(cur_ring[hand]->o_ac));
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48 }
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49 return 0;
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50 }
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51
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52 void
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53 ring_on(struct linked_list *item)
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54 {
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55 register struct object *obj;
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56 register int save_max;
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57
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58 obj = OBJPTR(item);
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59
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60 /*
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61 * Calculate the effect it has on the poor guy.
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62 */
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63 switch (obj->o_which)
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64 {
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65 case R_ADDSTR:
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66 save_max = max_stats.s_str;
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67 chg_str(obj->o_ac);
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68 max_stats.s_str = save_max;
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69 when R_ADDHIT:
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70 pstats.s_dext += obj->o_ac;
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71 when R_ADDINTEL:
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72 pstats.s_intel += obj->o_ac;
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73 when R_ADDWISDOM:
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74 pstats.s_wisdom += obj->o_ac;
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75 when R_SEEINVIS:
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76 turn_on(player, CANSEE);
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77 msg("Your eyes begin to tingle");
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78 light(&hero);
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79 mvwaddch(cw, hero.y, hero.x, PLAYER);
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80 when R_AGGR:
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81 aggravate(TRUE, TRUE);
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82 when R_WARMTH:
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83 turn_on(player, NOCOLD);
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84 when R_FIRE:
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85 turn_on(player, NOFIRE);
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86 when R_LIGHT: {
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87 if(roomin(&hero) != NULL) {
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88 light(&hero);
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89 mvwaddch(cw, hero.y, hero.x, PLAYER);
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90 }
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91 }
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