annotate arogue7/things.c @ 246:61283e71037c

Rogue V5: don't limit the high score list to 1 on Windows. The Visual Studio project file failed to define ALLSCORES, causing the score file to be limited to one entry per UID. Since the UID is always set to 42 on Windows, only one entry could ever appear in the list.
author John "Elwin" Edwards
date Sun, 15 May 2016 19:04:46 -0400
parents f9ef86cf22b2
children
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1 /*
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2 * things.c - functions for dealing with things like potions and scrolls
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Contains functions for dealing with things like
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17 * potions and scrolls
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18 *
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19 */
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20
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21 #include "curses.h"
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22 #include <ctype.h>
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b786053d2f37 arogue7: add missing header includes.
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23 #include <string.h>
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24 #include "rogue.h"
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25
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26 int pick_one(struct magic_item *magic, int nitems);
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27 char *blesscurse(int flags);
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28 char *p_kind(struct object *obj);
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29 int extras(void);
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30
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31 /*
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32 * print out the number of charges on a stick
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33 */
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34 char *
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35 charge_str(struct object *obj)
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36 {
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37 static char buf[20];
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38
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39 if (!(obj->o_flags & ISKNOW))
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40 buf[0] = '\0';
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41 else if (terse)
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42 sprintf(buf, " [%d]", obj->o_charges);
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43 else
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44 sprintf(buf, " [%d charges]", obj->o_charges);
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45 return buf;
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46 }
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47 /*
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48 * inv_name:
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49 * return the name of something as it would appear in an
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50 * inventory.
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51 */
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52 char *
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53 inv_name(struct object *obj, bool drop)
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54 {
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55 register char *pb;
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56
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57 pb = prbuf;
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58 pb[0] = '\0';
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59 switch(obj->o_type) {
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60 case SCROLL:
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61 if (obj->o_count == 1)
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62 sprintf(pb, "A %sscroll ", blesscurse(obj->o_flags));
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63 else
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64 sprintf(pb, "%d %sscrolls ",
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65 obj->o_count, blesscurse(obj->o_flags));
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66 pb = &pb[strlen(pb)];
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67 if (s_know[obj->o_which] || (obj->o_flags & ISPOST))
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68 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name);
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69 else if (s_guess[obj->o_which])
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70 sprintf(pb, "named %s", s_guess[obj->o_which]);
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71 else
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72 sprintf(pb, "titled '%s'", s_names[obj->o_which]);
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73 when POTION:
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74 if (obj->o_count == 1)
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75 sprintf(pb, "A %spotion ", blesscurse(obj->o_flags));
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76 else
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77 sprintf(pb, "%d %spotions ",
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78 obj->o_count, blesscurse(obj->o_flags));
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79 pb = &pb[strlen(pb)];
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80 if (p_know[obj->o_which])
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81 sprintf(pb, "of %s (%s)", p_magic[obj->o_which].mi_name,
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82 p_kind(obj));
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83 else if (obj->o_flags & ISPOST)
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84 sprintf(pb, "of %s", p_magic[obj->o_which].mi_name);
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85 else if (p_guess[obj->o_which])
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86 sprintf(pb, "named %s (%s)", p_guess[obj->o_which],
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87 p_colors[obj->o_which]);
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88 else {
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89 pb = prbuf;
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