Mercurial > hg > early-roguelike
annotate arogue7/util.c @ 246:61283e71037c
Rogue V5: don't limit the high score list to 1 on Windows.
The Visual Studio project file failed to define ALLSCORES, causing the
score file to be limited to one entry per UID. Since the UID is always
set to 42 on Windows, only one entry could ever appear in the list.
author | John "Elwin" Edwards |
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date | Sun, 15 May 2016 19:04:46 -0400 |
parents | e1cd27c5464f |
children | d71e5e1f49cf |
rev | line source |
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125
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1 /* |
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2 * util.c - all sorts of miscellaneous routines |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 #include <ctype.h> |
126 | 18 #include <string.h> |
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19 #ifdef PC7300 |
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20 #include <track.h> |
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21 #include <kcodes.h> |
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22 #include <sys/window.h> |
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23 extern struct uwdata wdata; |
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24 #endif |
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25 |
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26 /* |
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27 * all sorts of miscellaneous routines |
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28 * |
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29 */ |
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30 |
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31 |
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32 |
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33 |
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34 /* |
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35 * this routine computes the players current AC without dex bonus's |
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36 */ |
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37 int |
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38 ac_compute(bool ignoremetal) |
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39 { |
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40 register int ac; |
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41 |
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42 ac = pstats.s_arm; /* base armor of "skin" */ |
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43 if (cur_armor) { |
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44 if (!ignoremetal || |
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45 (cur_armor->o_which != LEATHER && |
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46 cur_armor->o_which != STUDDED_LEATHER && |
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47 cur_armor->o_which != PADDED_ARMOR)) |
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48 ac -= (10 - cur_armor->o_ac); |
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49 } |
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50 if (player.t_ctype == C_MONK) |
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51 ac -= pstats.s_lvl * 2 / 3; |
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52 ac -= ring_value(R_PROTECT); |
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53 if (cur_misc[WEAR_BRACERS] != NULL) |
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54 ac -= cur_misc[WEAR_BRACERS]->o_ac; |
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55 if (cur_misc[WEAR_CLOAK] != NULL) |
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56 ac -= cur_misc[WEAR_CLOAK]->o_ac; |
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57 |
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58 /* If player has the cloak, must be wearing it */ |
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59 if (cur_relic[EMORI_CLOAK]) ac -= 5; |
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60 |
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61 if (ac > 10) |
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62 ac = 10; |
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63 return(ac); |
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64 } |
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65 |
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66 /* |
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67 * aggravate: |
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68 * aggravate all the monsters on this level |
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69 */ |
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70 |
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71 void |
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72 aggravate(bool do_uniques, bool do_good) |
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73 { |
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74 register struct linked_list *mi; |
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75 register struct thing *thingptr; |
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76 |
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77 for (mi = mlist; mi != NULL; mi = next(mi)) { |
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78 thingptr = THINGPTR(mi); |
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79 if (do_good == FALSE && off(*thingptr, ISMEAN)) continue; |
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80 if (do_uniques || off(*thingptr, ISUNIQUE)) runto(thingptr, &hero); |
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81 } |
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82 } |
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83 |
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84 /* |
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85 * cansee: |
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86 * returns true if the hero can see a certain coordinate. |
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87 */ |
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88 |
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89 bool |
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90 cansee(int y, int x) |
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91 { |