Mercurial > hg > early-roguelike
annotate rogue3/save.c @ 246:61283e71037c
Rogue V5: don't limit the high score list to 1 on Windows.
The Visual Studio project file failed to define ALLSCORES, causing the
score file to be limited to one entry per UID. Since the UID is always
set to 42 on Windows, only one entry could ever appear in the list.
author | John "Elwin" Edwards |
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date | Sun, 15 May 2016 19:04:46 -0400 |
parents | d852b8f088c5 |
children | 3d4252fa2ed3 |
rev | line source |
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0
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1 /* |
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2 * save and restore routines |
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3 * |
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4 * @(#)save.c 3.9 (Berkeley) 6/16/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "curses.h" |
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14 #include <ctype.h> |
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15 #include <sys/types.h> |
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16 #include <sys/stat.h> |
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17 #include <signal.h> |
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18 #include <errno.h> |
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19 #include <string.h> |
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20 #include <stdlib.h> |
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21 #include "machdep.h" |
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22 #include "rogue.h" |
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23 |
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24 typedef struct stat STAT; |
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25 |
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26 extern char version[], encstr[]; |
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27 |
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28 STAT sbuf; |
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29 |
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30 int |
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31 save_game() |
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32 { |
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33 FILE *savef; |
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34 int c; |
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35 char buf[80]; |
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36 |
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37 /* |
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38 * get file name |
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39 */ |
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40 mpos = 0; |
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41 if (file_name[0] != '\0') |
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42 { |
30 | 43 if (use_savedir) |
44 msg("Save game? "); | |
45 else | |
46 msg("Save file (%s)? ", file_name); | |
0
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47 do |
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48 { |
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49 c = readchar(cw); |
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50 } while (c != 'n' && c != 'N' && c != 'y' && c != 'Y'); |
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51 mpos = 0; |
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52 if (c == 'y' || c == 'Y') |
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53 { |
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54 msg("File name: %s", file_name); |
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55 goto gotfile; |
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56 } |
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57 if (use_savedir) |
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58 return FALSE; |
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59 /* because you're not allowed to change the savefile if |
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60 you're using the system savedir! */ |
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61 } |
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62 |
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63 do |
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64 { |
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65 msg("File name: "); |
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66 mpos = 0; |
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67 buf[0] = '\0'; |
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68 if (get_str(buf, cw) == QUIT) |
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69 { |
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70 msg(""); |
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71 return FALSE; |
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72 } |
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73 strcpy(file_name, buf); |
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74 gotfile: |
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75 if ((savef = fopen(file_name, "w")) == NULL) |
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76 { |
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77 msg(strerror(errno)); /* fake perror() */ |
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78 if (use_savedir) |
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79 return FALSE; |
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80 } |
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81 } while (savef == NULL); |
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82 |
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83 /* |
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84 * write out encrypted file (after a stat) |
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85 * The fwrite is to force allocation of the buffer before the write |
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86 */ |
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87 if (save_file(savef) != 0) |
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88 { |
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89 msg("Save game failed!"); |
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90 return FALSE; |
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91 } |
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92 return TRUE; |
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93 } |
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94 |
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95 /* |
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96 * automatically save a file. This is used if a HUP signal is |
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97 * recieved |
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98 */ |
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99 void |
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100 auto_save(int p) |
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101 { |
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102 FILE *savef; |
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103 int i; |
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104 |