annotate rogue3/things.c @ 246:61283e71037c

Rogue V5: don't limit the high score list to 1 on Windows. The Visual Studio project file failed to define ALLSCORES, causing the score file to be limited to one entry per UID. Since the UID is always set to 42 on Windows, only one entry could ever appear in the list.
author John "Elwin" Edwards
date Sun, 15 May 2016 19:04:46 -0400
parents 527e2150eaf0
children 0250220d8cdd
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527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * Contains functions for dealing with things like
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3 * potions and scrolls
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4 *
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5 * @(#)things.c 3.37 (Berkeley) 6/15/81
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6 *
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7 * Rogue: Exploring the Dungeons of Doom
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8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
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14 #include "curses.h"
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15 #include <ctype.h>
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16 #include <string.h>
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17 #include "rogue.h"
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18
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19 /*
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20 * inv_name:
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21 * return the name of something as it would appear in an
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22 * inventory.
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23 */
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24 char *
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25 inv_name(struct object *obj, int drop)
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26 {
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27 char *pb;
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28
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29 switch(obj->o_type)
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30 {
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31 case SCROLL:
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32 if (obj->o_count == 1)
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33 strcpy(prbuf, "A scroll ");
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34 else
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35 sprintf(prbuf, "%d scrolls ", obj->o_count);
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36 pb = &prbuf[strlen(prbuf)];
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37 if (s_know[obj->o_which])
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38 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name);
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39 else if (s_guess[obj->o_which])
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40 sprintf(pb, "called %s", s_guess[obj->o_which]);
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41 else
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42 sprintf(pb, "titled '%s'", s_names[obj->o_which]);
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43 when POTION:
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44 if (obj->o_count == 1)
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45 strcpy(prbuf, "A potion ");
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46 else
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47 sprintf(prbuf, "%d potions ", obj->o_count);
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48 pb = &prbuf[strlen(prbuf)];
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49 if (p_know[obj->o_which])
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50 sprintf(pb, "of %s(%s)", p_magic[obj->o_which].mi_name,
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51 p_colors[obj->o_which]);
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52 else if (p_guess[obj->o_which])
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53 sprintf(pb, "called %s(%s)", p_guess[obj->o_which],
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54 p_colors[obj->o_which]);
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55 else if (obj->o_count == 1)
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56 sprintf(prbuf, "A%s %s potion",
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57 vowelstr(p_colors[obj->o_which]),
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58 p_colors[obj->o_which]);
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59 else
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60 sprintf(prbuf, "%d %s potions", obj->o_count,
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61 p_colors[obj->o_which]);
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62 when FOOD:
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63 if (obj->o_which == 1)
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64 if (obj->o_count == 1)
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65 sprintf(prbuf, "A%s %s", vowelstr(fruit), fruit);
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66 else
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67 sprintf(prbuf, "%d %ss", obj->o_count, fruit);
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68 else
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69 if (obj->o_count == 1)
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70 strcpy(prbuf, "Some food");
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71 else
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72 sprintf(prbuf, "%d rations of food", obj->o_count);
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73 when WEAPON:
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74 if (obj->o_count > 1)
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75 sprintf(prbuf, "%d ", obj->o_count);
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76 else
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77 strcpy(prbuf, "A ");
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78 pb = &prbuf[strlen(prbuf)];
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79 if (obj->o_flags & ISKNOW)
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80 sprintf(pb, "%s %s", num(obj->o_hplus, obj->o_dplus),
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81 w_names[obj->o_which]);
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82 else
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83 sprintf(pb, "%s", w_names[obj->o_which]);
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84 if (obj->o_count > 1)
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85 strcat(prbuf, "s");
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86 when ARMOR:
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87 if (obj->o_flags & ISKNOW)
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88 sprintf(prbuf, "%s %s",
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89 num(a_class[obj->o_which] - obj->o_ac, 0),
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90 a_names[obj->o_which]);
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91 else
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92 sprintf(prbuf, "%s", a_names[obj->o_which]);
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93 when AMULET:
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94 strcpy(prbuf, "The Amulet of Yendor");
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95 when STICK:
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96 sprintf(prbuf, "A %s ", ws_type[obj->o_which]);
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97 pb = &prbuf[strlen(prbuf)];
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98 if (ws_know[obj->o_which])
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99 sprintf(pb, "of %s%s(%s)", ws_magic[obj->o_which].mi_name,
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100 charge_str(obj), ws_made[obj->o_which]);
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101 else if (ws_guess[obj->o_which])
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102 sprintf(pb, "called %s(%s)", ws_guess[obj->o_which],
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103 ws_made[obj->o_which]);
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