Mercurial > hg > early-roguelike
annotate rogue4/command.c @ 246:61283e71037c
Rogue V5: don't limit the high score list to 1 on Windows.
The Visual Studio project file failed to define ALLSCORES, causing the
score file to be limited to one entry per UID. Since the UID is always
set to 42 on Windows, only one entry could ever appear in the list.
author | John "Elwin" Edwards |
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date | Sun, 15 May 2016 19:04:46 -0400 |
parents | 1b73a8641b37 |
children | e52a8a7ad4c5 |
rev | line source |
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12
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1 /* |
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2 * Read and execute the user commands |
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3 * |
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4 * @(#)command.c 4.31 (Berkeley) 4/6/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include <curses.h> |
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15 #include <ctype.h> |
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16 #include <stdlib.h> |
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17 #include <string.h> |
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18 #include "rogue.h" |
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19 |
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20 char countch, direction, newcount = FALSE; |
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21 |
215 | 22 void call(void); |
23 void d_level(void); | |
24 void help(void); | |
25 void identify(void); | |
26 void illcom(char ch); | |
27 void search(void); | |
28 void u_level(void); | |
29 | |
30 #ifdef WIZARD | |
31 extern void add_pass(void); | |
32 extern void create_obj(void); | |
33 extern bool passwd(void); | |
34 extern void show_map(void); | |
35 #endif | |
36 | |
12
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37 /* |
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38 * command: |
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39 * Process the user commands |
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40 */ |
215 | 41 void |
42 command(void) | |
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43 { |
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44 register char ch; |
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45 register int ntimes = 1; /* Number of player moves */ |
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46 |
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47 if (on(player, ISHASTE)) |
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48 ntimes++; |
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49 /* |
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50 * Let the daemons start up |
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51 */ |
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52 do_daemons(BEFORE); |
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53 do_fuses(BEFORE); |
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54 while (ntimes--) |
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55 { |
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56 /* |
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57 * these are illegal things for the player to be, so if any are |
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58 * set, someone's been poking in memeory |
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59 */ |
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60 if (on(player, ISSLOW|ISCANC|ISGREED|ISINVIS|ISMEAN|ISREGEN)) |
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61 auto_save(-1); |
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62 |
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63 look(TRUE); |
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64 if (!running) |
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65 door_stop = FALSE; |
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66 status(); |
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67 lastscore = purse; |
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68 move(hero.y, hero.x); |
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69 if (!((running || count) && jump)) |
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70 refresh(); /* Draw screen */ |
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71 take = 0; |
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72 after = TRUE; |
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73 /* |
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74 * Read command or continue run |
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75 */ |
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76 #ifdef WIZARD |
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77 if (wizard) |
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78 noscore = TRUE; |
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79 #endif |
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80 if (!no_command) |
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81 { |
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82 if (running) ch = runch; |
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83 else if (count) ch = countch; |
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84 else |
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85 { |
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86 ch = readchar(); |
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87 if (mpos != 0 && !running) /* Erase message if its there */ |
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88 msg(""); |
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89 } |
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90 } |
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91 else |
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92 ch = '.'; |
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93 if (no_command) |
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94 { |
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95 if (--no_command == 0) |
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96 { |
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97 msg("you can move again"); |
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98 } |
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99 } |
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100 else |
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101 { |
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