annotate rogue4/misc.c @ 246:61283e71037c

Rogue V5: don't limit the high score list to 1 on Windows. The Visual Studio project file failed to define ALLSCORES, causing the score file to be limited to one entry per UID. Since the UID is always set to 42 on Windows, only one entry could ever appear in the list.
author John "Elwin" Edwards
date Sun, 15 May 2016 19:04:46 -0400
parents 0990adf580ee
children 0250220d8cdd
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1 /*
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2 * All sorts of miscellaneous routines
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3 *
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4 * @(#)misc.c 4.30 (Berkeley) 4/6/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <stdlib.h>
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14 #include <curses.h>
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15 #include <ctype.h>
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16 #include <string.h>
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17 #include "rogue.h"
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18
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19 /*
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20 * tr_name:
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21 * Print the name of a trap
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22 */
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23 char *
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24 tr_name(char type)
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25 {
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26 switch (type)
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27 {
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28 case T_DOOR:
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29 return terse ? "a trapdoor" : "you found a trapdoor";
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30 case T_BEAR:
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31 return terse ? "a beartrap" : "you found a beartrap";
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32 case T_SLEEP:
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33 return terse ? "a sleeping gas trap":"you found a sleeping gas trap";
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34 case T_ARROW:
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35 return terse ? "an arrow trap" : "you found an arrow trap";
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36 case T_TELEP:
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37 return terse ? "a teleport trap" : "you found a teleport trap";
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38 case T_DART:
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39 return terse ? "a dart trap" : "you found a poison dart trap";
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40 }
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41 msg("wierd trap: %d", type);
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42 return NULL;
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43 }
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44
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45 /*
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46 * look:
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47 * A quick glance all around the player
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48 */
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49 void
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50 look(bool wakeup)
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51 {
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52 register int x, y;
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53 register unsigned char ch;
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54 register int index;
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55 register THING *tp;
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56 register struct room *rp;
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57 register int ey, ex;
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58 register int passcount = 0;
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59 register char pfl, *fp, pch;
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60 register int sy, sx, sumhero = 0, diffhero = 0;
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61 register int oldx, oldy;
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62
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63 getyx(stdscr, oldy, oldx);
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64 rp = proom;
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65 if (!ce(oldpos, hero))
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66 {
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67 if ((oldrp->r_flags & (ISGONE|ISDARK)) == ISDARK && !on(player,ISBLIND))
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68 {
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69 ey = oldpos.y + 1;
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70 ex = oldpos.x + 1;
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71 sy = oldpos.y - 1;
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72 for (x = oldpos.x - 1; x <= ex; x++)
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73 for (y = sy; y <= ey; y++)
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74 {
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75 if (y == hero.y && x == hero.x)
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76 continue;
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77 move(y, x);
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78 if (inch() == FLOOR)
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79 addch(' ');
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80 }
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81 }
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82 oldpos = hero;
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83 oldrp = rp;
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84 }
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85 ey = hero.y + 1;
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86 ex = hero.x + 1;
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87 sx = hero.x - 1;
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88 sy = hero.y - 1;
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89 if (door_stop && !firstmove && running)
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90 {
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91 sumhero = hero.y + hero.x;
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92 diffhero = hero.y - hero.x;
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93 }
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94 index = INDEX(hero.y, hero.x);
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95 pfl = _flags[index];
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96 pch = _level[index];
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97 for (y = sy; y <= ey; y++)
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98 if (y > 0 && y < LINES - 1) for (x = sx; x <= ex; x++)
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99 {
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100 if (x <= 0 || x >= COLS)
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101 continue;
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102 if (!on(player, ISBLIND))
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103 {
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104 if (y == hero.y && x == hero.x)
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