annotate rogue4/potions.c @ 246:61283e71037c

Rogue V5: don't limit the high score list to 1 on Windows. The Visual Studio project file failed to define ALLSCORES, causing the score file to be limited to one entry per UID. Since the UID is always set to 42 on Windows, only one entry could ever appear in the list.
author John "Elwin" Edwards
date Sun, 15 May 2016 19:04:46 -0400
parents 696277507a2e
children 3900f3cfe07d
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9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * Function(s) for dealing with potions
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3 *
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4 * @(#)potions.c 4.24 (Berkeley) 4/6/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include "rogue.h"
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15
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16 /*
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17 * quaff:
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18 * Quaff a potion from the pack
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19 */
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20 void
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21 quaff(void)
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22 {
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23 register THING *obj, *th;
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24 register bool discardit = FALSE;
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25
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26 obj = get_item("quaff", POTION);
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27 /*
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28 * Make certain that it is somethings that we want to drink
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29 */
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30 if (obj == NULL)
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31 return;
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32 if (obj->o_type != POTION)
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33 {
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34 if (!terse)
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35 msg("yuk! Why would you want to drink that?");
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36 else
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37 msg("that's undrinkable");
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38 return;
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39 }
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40 if (obj == cur_weapon)
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41 cur_weapon = NULL;
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42
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43 /*
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44 * Calculate the effect it has on the poor guy.
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45 */
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46 switch (obj->o_which)
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47 {
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48 case P_CONFUSE:
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49 p_know[P_CONFUSE] = TRUE;
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50 if (!on(player, ISHUH))
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51 {
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52 if (on(player, ISHUH))
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53 lengthen(unconfuse, rnd(8)+HUHDURATION);
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54 else
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55 fuse(unconfuse, 0, rnd(8)+HUHDURATION, AFTER);
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56 player.t_flags |= ISHUH;
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57 msg("wait, what's going on here. Huh? What? Who?");
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58 }
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59 when P_POISON:
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60 p_know[P_POISON] = TRUE;
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61 if (!ISWEARING(R_SUSTSTR))
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62 {
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63 chg_str(-(rnd(3)+1));
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64 msg("you feel very sick now");
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65 }
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66 else
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67 msg("you feel momentarily sick");
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68 when P_HEALING:
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69 p_know[P_HEALING] = TRUE;
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70 if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp)
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71 pstats.s_hpt = ++max_hp;
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72 sight();
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73 msg("you begin to feel better");
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74 when P_STRENGTH:
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75 p_know[P_STRENGTH] = TRUE;
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76 chg_str(1);
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77 msg("you feel stronger, now. What bulging muscles!");
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78 when P_MFIND:
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79 player.t_flags |= SEEMONST;
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80 fuse(turn_see_off, TRUE, HUHDURATION, AFTER);
12
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81 if (mlist == NULL)
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82 msg("you have a strange feeling for a moment");
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83 else
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84 p_know[P_MFIND] |= turn_see(FALSE);
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85 when P_TFIND:
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86 /*
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87 * Potion of magic detection. Show the potions and scrolls
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88 */
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89 if (lvl_obj != NULL)
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90 {
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91 register THING *tp;
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92 register bool show;
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93
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94 show = FALSE;
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95 wclear(hw);
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96 for (tp = lvl_obj; tp != NULL; tp = next(tp))
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97 {
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98 if (is_magic(tp))
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99 {
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100 show = TRUE;
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101 mvwaddch(hw, tp->o_pos.y, tp->o_pos.x, MAGIC);
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102 p_know[P_TFIND] = TRUE;
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103 }
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