Mercurial > hg > early-roguelike
annotate rogue5/list.c @ 246:61283e71037c
Rogue V5: don't limit the high score list to 1 on Windows.
The Visual Studio project file failed to define ALLSCORES, causing the
score file to be limited to one entry per UID. Since the UID is always
set to 42 on Windows, only one entry could ever appear in the list.
author | John "Elwin" Edwards |
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date | Sun, 15 May 2016 19:04:46 -0400 |
parents | f502bf60e6e4 |
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rev | line source |
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33
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1 /* |
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2 * Functions for dealing with linked lists of goodies |
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3 * |
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4 * @(#)list.c 4.12 (Berkeley) 02/05/99 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include <curses.h> |
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15 #include "rogue.h" |
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16 |
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17 #ifdef MASTER |
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18 int total = 0; /* total dynamic memory bytes */ |
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19 #endif |
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20 |
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21 /* |
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22 * detach: |
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23 * takes an item out of whatever linked list it might be in |
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24 */ |
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25 |
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26 void |
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27 _detach(THING **list, THING *item) |
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28 { |
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29 if (*list == item) |
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30 *list = next(item); |
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31 if (prev(item) != NULL) |
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32 item->l_prev->l_next = next(item); |
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33 if (next(item) != NULL) |
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34 item->l_next->l_prev = prev(item); |
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35 item->l_next = NULL; |
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36 item->l_prev = NULL; |
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37 } |
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38 |
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39 /* |
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40 * _attach: |
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41 * add an item to the head of a list |
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42 */ |
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43 |
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44 void |
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45 _attach(THING **list, THING *item) |
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46 { |
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47 if (*list != NULL) |
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48 { |
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49 item->l_next = *list; |
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50 (*list)->l_prev = item; |
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51 item->l_prev = NULL; |
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52 } |
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53 else |
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54 { |
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55 item->l_next = NULL; |
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56 item->l_prev = NULL; |
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57 } |
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58 *list = item; |
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59 } |
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60 |
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61 /* |
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62 * _free_list: |
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63 * Throw the whole blamed thing away |
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64 */ |
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65 |
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66 void |
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67 _free_list(THING **ptr) |
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68 { |
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69 THING *item; |
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70 |
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71 while (*ptr != NULL) |
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72 { |
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73 item = *ptr; |
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74 *ptr = next(item); |
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75 discard(item); |
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76 } |
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77 } |
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78 |
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79 /* |
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80 * discard: |
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81 * Free up an item |
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82 */ |
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83 |
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84 void |
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85 discard(THING *item) |
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86 { |
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87 #ifdef MASTER |
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88 total--; |
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89 #endif |
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90 free(item); |
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91 } |
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92 |
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93 /* |
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94 * new_item |
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95 * Get a new item with a specified size |
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96 */ |
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97 THING * |
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98 new_item(void) |
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99 { |
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100 THING *item; |
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101 |
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102 if ((item = calloc(1, sizeof *item)) == NULL) { |
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103 #ifdef MASTER |
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104 msg("ran out of memory after %d items", total); |
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105 #endif |
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106 return NULL; |
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107 } |
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108 |
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109 #ifdef MASTER |