annotate rogue5/things.c @ 246:61283e71037c

Rogue V5: don't limit the high score list to 1 on Windows. The Visual Studio project file failed to define ALLSCORES, causing the score file to be limited to one entry per UID. Since the UID is always set to 42 on Windows, only one entry could ever appear in the list.
author John "Elwin" Edwards
date Sun, 15 May 2016 19:04:46 -0400
parents ded75a57405c
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
33
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1 /*
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2 * Contains functions for dealing with things like potions, scrolls,
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3 * and other items.
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4 *
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5 * @(#)things.c 4.53 (Berkeley) 02/05/99
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6 *
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7 * Rogue: Exploring the Dungeons of Doom
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8 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
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14 #include <stdlib.h>
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15 #include <curses.h>
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16 #include <string.h>
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17 #include <ctype.h>
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18 #include "rogue.h"
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19
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20 /*
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21 * inv_name:
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22 * Return the name of something as it would appear in an
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23 * inventory.
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24 */
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25 char *
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26 inv_name(const THING *obj, int drop)
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27 {
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28 char *pb;
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29 struct obj_info *op;
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30 const char *sp;
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31 int which;
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32
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33 pb = prbuf;
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34 which = obj->o_which;
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35 switch (obj->o_type)
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36 {
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37 case POTION:
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38 nameit(obj, "potion", p_colors[which], &pot_info[which], nullstr);
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39 when RING:
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40 nameit(obj, "ring", r_stones[which], &ring_info[which], ring_num);
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41 when STICK:
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42 nameit(obj, ws_type[which], ws_made[which], &ws_info[which], charge_str);
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43 when SCROLL:
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44 if (obj->o_count == 1)
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45 {
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46 strcpy(pb, "A scroll ");
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47 pb = &prbuf[9];
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48 }
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49 else
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50 {
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51 sprintf(pb, "%d scrolls ", obj->o_count);
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52 pb = &prbuf[strlen(prbuf)];
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53 }
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54 op = &scr_info[which];
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55 if (op->oi_know)
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56 sprintf(pb, "of %s", op->oi_name);
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57 else if (op->oi_guess)
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58 sprintf(pb, "called %s", op->oi_guess);
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59 else
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60 sprintf(pb, "titled '%s'", s_names[which]);
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61 when FOOD:
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62 if (which == 1)
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63 if (obj->o_count == 1)
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64 sprintf(pb, "A%s %s", vowelstr(fruit), fruit);
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65 else
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66 sprintf(pb, "%d %ss", obj->o_count, fruit);
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67 else
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68 if (obj->o_count == 1)
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69 strcpy(pb, "Some food");
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70 else
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71 sprintf(pb, "%d rations of food", obj->o_count);
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72 when WEAPON:
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73 sp = weap_info[which].oi_name;
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74 if (obj->o_count > 1)
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75 sprintf(pb, "%d ", obj->o_count);
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76 else
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77 sprintf(pb, "A%s ", vowelstr(sp));
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78 pb = &prbuf[strlen(prbuf)];
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79 if (obj->o_flags & ISKNOW)
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80 sprintf(pb, "%s %s", num(obj->o_hplus,obj->o_dplus,WEAPON), sp);
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81 else
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82 sprintf(pb, "%s", sp);
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83 if (obj->o_count > 1)
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84 strcat(pb, "s");
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85 if (obj->o_label != NULL)
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86 {
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87 pb = &prbuf[strlen(prbuf)];
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88 sprintf(pb, " called %s", obj->o_label);
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89 }
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90 when ARMOR:
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91 sp = arm_info[which].oi_name;
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92 if (obj->o_flags & ISKNOW)
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93 {
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94 sprintf(pb, "%s %s [",
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95 num(a_class[which] - obj->o_arm, 0, ARMOR), sp);
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96 if (!terse)
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97 strcat(pb, "protection ");
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98 pb = &prbuf[strlen(prbuf)];
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99 sprintf(pb, "%d]", 10 - obj->o_arm);
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100 }
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101 else
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102 sprintf(pb, "%s", sp);
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103 if (obj->o_label != NULL)
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104 {
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105 pb = &prbuf[strlen(prbuf)];
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106 sprintf(pb, " called %s", obj->o_label);
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