Mercurial > hg > early-roguelike
annotate srogue/command.c @ 246:61283e71037c
Rogue V5: don't limit the high score list to 1 on Windows.
The Visual Studio project file failed to define ALLSCORES, causing the
score file to be limited to one entry per UID. Since the UID is always
set to 42 on Windows, only one entry could ever appear in the list.
author | John "Elwin" Edwards |
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date | Sun, 15 May 2016 19:04:46 -0400 |
parents | 94a0d9dd5ce1 |
children | e52a8a7ad4c5 |
rev | line source |
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1 /* |
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2 * Read and execute the user commands |
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3 * |
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4 * @(#)command.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <ctype.h> |
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18 #include <signal.h> |
60 | 19 #include <stdlib.h> |
20 #include <string.h> | |
36
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21 #include <limits.h> |
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22 #include "rogue.h" |
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23 #include "rogue.ext" |
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24 #ifdef __DJGPP__ |
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25 #include <process.h> |
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26 #elif defined(_WIN32) |
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27 #include <process.h> |
60 | 28 #else |
29 #include <unistd.h> | |
36
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30 #endif |
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31 |
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32 void search(void); |
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33 void help(void); |
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34 void d_level(void); |
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35 void u_level(void); |
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36 void shell(void); |
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37 void call(void); |
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38 |
36
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39 /* |
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40 * command: |
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41 * Process the user commands |
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42 */ |
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43 void |
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44 command(void) |
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45 { |
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46 reg char ch; |
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47 reg int ntimes = 1; /* Number of player moves */ |
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48 static char countch, direction, newcount = FALSE; |
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49 |
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50 if (pl_on(ISHASTE)) |
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51 ntimes++; |
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52 /* |
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53 * Let the daemons start up |
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54 */ |
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55 while (ntimes-- > 0) { |
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56 do_daemons(BEFORE); |
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57 look(TRUE); |
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58 if (!running) |
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59 door_stop = FALSE; |
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60 lastscore = purse; |
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61 wmove(cw, hero.y, hero.x); |
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62 if (!(running || count)) |
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63 draw(cw); /* Draw screen */ |
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64 take = 0; |
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65 after = TRUE; |
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66 /* |
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67 * Read command or continue run |
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68 */ |
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69 if (wizard) |
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70 waswizard = TRUE; |
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71 if (player.t_nocmd <= 0) { |
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72 player.t_nocmd = 0; |
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73 if (running) |
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74 ch = runch; |
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75 else if (count) |
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76 ch = countch; |
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77 else { |
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78 ch = readchar(); |
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79 if (mpos != 0 && !running) /* Erase message if its there */ |
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80 msg(""); |
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81 } |
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82 } |
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83 else |
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84 ch = '.'; |
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85 if (player.t_nocmd > 0) { |
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86 if (--player.t_nocmd <= 0) |
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87 msg("You can move again."); |
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88 } |
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89 else { |
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90 /* |
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91 * check for prefixes |
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92 */ |
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93 if (isdigit(ch)) { |
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94 count = 0; |
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95 newcount = TRUE; |
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96 while (isdigit(ch)) { |
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97 count = count * 10 + (ch - '0'); |
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98 ch = readchar(); |
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99 } |
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100 countch = ch; |
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101 /* |
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102 * turn off count for commands which don't make sense |