annotate srogue/disply.c @ 246:61283e71037c

Rogue V5: don't limit the high score list to 1 on Windows. The Visual Studio project file failed to define ALLSCORES, causing the score file to be limited to one entry per UID. Since the UID is always set to 42 on Windows, only one entry could ever appear in the list.
author John "Elwin" Edwards
date Sun, 15 May 2016 19:04:46 -0400
parents 94a0d9dd5ce1
children e52a8a7ad4c5
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1 /*
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2 * various display routines and flag checking functions
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3 *
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4 * @(#)disply.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include "rogue.h"
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14 #include <ctype.h>
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15 #include "rogue.ext"
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16
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17 /*
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18 * displevl:
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19 * Display detailed level for wizard and scroll
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20 */
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21 void
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22 displevl(void)
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23 {
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24 reg char ch, mch;
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25 reg int i,j;
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26 reg struct room *rp;
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27
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28 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
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29 rp->r_flags &= ~ISDARK;
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30
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31 for (i = 0; i < LINES - 2; i++) {
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32 for (j = 0; j < COLS - 1; j++) {
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33 ch = mvinch(i,j);
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34 if (isatrap(ch)) {
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35 struct trap *what;
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36
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37 what = trap_at(i, j);
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38 if (what != NULL)
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39 what->tr_flags |= ISFOUND;
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40 }
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41 else if (ch == SECRETDOOR) {
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42 ch = DOOR;
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43 mvaddch(i, j, ch);
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44 }
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45 else if (illeg_ch(ch)) {
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46 ch = FLOOR;
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47 mvaddch(i, j, ch);
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48 }
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49 if (mvwinch(mw, i, j) != ' ') {
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50 struct linked_list *what;
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51 struct thing *it;
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52
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53 what = find_mons(i, j);
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54 if (what == NULL) {
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55 ch = FLOOR;
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56 mvaddch(i, j, ch);
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57 }
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58 else {
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59 it = THINGPTR(what);
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60 it->t_oldch = ch;
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61 }
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62 }
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63 mch = mvwinch(cw, i, j);
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64 if (isalpha(mch))
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65 ch = mch;
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66 mvwaddch(cw, i, j, ch);
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67 }
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68 }
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69 nochange = FALSE; /* display status again */
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70 draw(cw);
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71 }
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72
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73 /*
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74 * dispmons:
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75 * Show monsters for wizard and potion
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76 */
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77 void
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78 dispmons(void)
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79 {
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80 reg int ch, y, x;
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81 reg struct thing *it;
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82 reg struct linked_list *item;
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83
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84 for (item = mlist; item != NULL; item = next(item)) {
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85 it = THINGPTR(item);
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86 y = it->t_pos.y;
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87 x = it->t_pos.x;
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88 mvwaddch(cw, y, x, it->t_type);
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89 it->t_flags |= ISFOUND;
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90 if (it->t_type == 'M') /* if a mimic */
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91 it->t_disguise = 'M'; /* give it away */
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92 }
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93 draw(cw);
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94 }
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95
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96 /*
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97 * winat:
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98 * Get whatever character is at a location on the screen
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99 */
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100 char
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101 winat(int y, int x)
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102 {
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103 reg char ch;
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104
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