annotate srogue/misc.c @ 246:61283e71037c

Rogue V5: don't limit the high score list to 1 on Windows. The Visual Studio project file failed to define ALLSCORES, causing the score file to be limited to one entry per UID. Since the UID is always set to 42 on Windows, only one entry could ever appear in the list.
author John "Elwin" Edwards
date Sun, 15 May 2016 19:04:46 -0400
parents 94a0d9dd5ce1
children e52a8a7ad4c5
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1 /*
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2 * all sorts of miscellaneous routines
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3 *
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4 * @(#)misc.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include "rogue.h"
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18 #include <ctype.h>
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19 #include "rogue.ext"
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20
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21 /*
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22 * waste_time:
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23 * Do nothing but let other things happen
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24 */
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25 void
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26 waste_time(void)
36
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27 {
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28 if (inwhgt) /* if from wghtchk, then done */
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29 return;
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30 do_daemons(BEFORE);
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31 do_daemons(AFTER);
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32 do_fuses();
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33 }
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34
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35 /*
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36 * getindex:
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37 * Convert a type into an index for the things structures
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38 */
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39 int
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40 getindex(char what)
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41 {
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42 int index = -1;
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43
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44 switch (what) {
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45 case POTION: index = TYP_POTION;
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46 when SCROLL: index = TYP_SCROLL;
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47 when FOOD: index = TYP_FOOD;
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48 when RING: index = TYP_RING;
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49 when AMULET: index = TYP_AMULET;
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50 when ARMOR: index = TYP_ARMOR;
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51 when WEAPON: index = TYP_WEAPON;
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52 when STICK: index = TYP_STICK;
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53 }
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54 return index;
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55 }
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56
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57 /*
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58 * tr_name:
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59 * print the name of a trap
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60 */
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61 char *
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62 tr_name(char ch)
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63 {
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64 reg char *s;
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65
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66 switch (ch) {
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67 case TRAPDOOR:
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68 s = "A trapdoor.";
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69 when BEARTRAP:
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70 s = "A beartrap.";
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71 when SLEEPTRAP:
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72 s = "A sleeping gas trap.";
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73 when ARROWTRAP:
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74 s = "An arrow trap.";
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75 when TELTRAP:
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76 s = "A teleport trap.";
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77 when DARTTRAP:
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78 s = "A dart trap.";
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79 when POOL:
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80 s = "A magic pool.";
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81 when POST:
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82 s = "A trading post.";
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83 when MAZETRAP:
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84 s = "A maze trap.";
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85 otherwise:
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86 s = "A bottomless pit."; /* shouldn't get here */
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87 }
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88 return s;
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89 }
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90
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91 /*
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92 * Look:
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93 * A quick glance all around the player
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94 */
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95 void
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96 look(bool wakeup)
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97 {
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98 reg char ch;
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99 reg int oldx, oldy, y, x;
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100 reg struct room *rp;
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101 int ey, ex, oex, oey;
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102 int passcount = 0;
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103 bool inpass, blind;
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104
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105 getyx(cw, oldy, oldx);