Mercurial > hg > early-roguelike
annotate srogue/potions.c @ 246:61283e71037c
Rogue V5: don't limit the high score list to 1 on Windows.
The Visual Studio project file failed to define ALLSCORES, causing the
score file to be limited to one entry per UID. Since the UID is always
set to 42 on Windows, only one entry could ever appear in the list.
author | John "Elwin" Edwards |
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date | Sun, 15 May 2016 19:04:46 -0400 |
parents | 94a0d9dd5ce1 |
children | e7862a021609 |
rev | line source |
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1 /* |
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2 * Functions for dealing with potions |
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3 * |
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4 * @(#)potions.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
18 #include <string.h> | |
36
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 /* |
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23 * quaff: |
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24 * Let the hero drink a potion |
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25 */ |
217
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26 void |
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27 quaff(void) |
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28 { |
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29 reg struct object *obj; |
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30 reg struct linked_list *item, *titem; |
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31 reg struct thing *th; |
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32 reg int wh; |
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33 char buf[LINLEN]; |
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34 bool bless, curse; |
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35 |
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36 /* |
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37 * Make certain that it is somethings that we want to drink |
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38 */ |
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39 if ((item = get_item("quaff", POTION)) == NULL) |
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40 return; |
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41 obj = OBJPTR(item); |
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42 if (obj->o_type != POTION) { |
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43 msg("That's undrinkable!"); |
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44 after = FALSE; |
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45 return; |
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46 } |
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47 wh = obj->o_which; |
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48 bless = o_on(obj, ISBLESS); |
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49 curse = o_on(obj, ISCURSED); |
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50 del_pack(item); /* get rid of it */ |
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51 |
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52 /* |
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53 * Calculate the effect it has on the poor guy. |
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54 */ |
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55 switch(wh) { |
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56 case P_CONFUSE: |
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57 if (!bless) { |
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58 if (pl_on(ISINVINC)) |
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59 msg("You remain level-headed."); |
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60 else { |
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61 chg_abil(WIS,-1,TRUE); /* confuse his mind */ |
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62 if (pl_off(ISHUH)) { |
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63 msg("Wait, what's going on here. Huh? What? Who?"); |
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64 if (pl_on(ISHUH)) |
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65 lengthen(unconfuse,rnd(8)+HUHDURATION); |
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66 else |
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67 fuse(unconfuse,TRUE,rnd(8)+HUHDURATION); |
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68 player.t_flags |= ISHUH; |
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69 } |
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70 } |
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71 p_know[P_CONFUSE] = TRUE; |
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72 } |
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73 when P_POISON: |
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74 if (!bless) { |
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75 if (pl_off(ISINVINC) && !iswearing(R_SUSTSTR) && |
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76 !iswearing(R_SUSAB)) { |
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77 chg_abil(CON,-1,TRUE); |
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78 chg_abil(STR,-(rnd(3)+1),TRUE); |
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79 msg("You feel very sick now."); |
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80 } |
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81 else |
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82 msg("You feel momentarily sick."); |
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83 p_know[P_POISON] = TRUE; |
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84 } |
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85 when P_HEALING: |
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86 if (!curse) { |
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87 heal_self(4, TRUE); |
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88 msg("You begin to feel better."); |
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89 if (!iswearing(R_SLOW)) |
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90 notslow(FALSE); |
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91 sight(FALSE); |
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92 p_know[P_HEALING] = TRUE; |
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93 } |
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94 when P_STRENGTH: |
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95 if (!curse) { |
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96 msg("You feel stronger, now. What bulging muscles!"); |
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97 chg_abil(STR,1,TRUE); |
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98 p_know[P_STRENGTH] = TRUE; |
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99 } |
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100 when P_MFIND: |
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101 /* |
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102 * Potion of monster detection - find all monsters |
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103 */ |
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104 if (mlist != NULL && !curse) { |