Mercurial > hg > early-roguelike
annotate srogue/save.c @ 246:61283e71037c
Rogue V5: don't limit the high score list to 1 on Windows.
The Visual Studio project file failed to define ALLSCORES, causing the
score file to be limited to one entry per UID. Since the UID is always
set to 42 on Windows, only one entry could ever appear in the list.
author | John "Elwin" Edwards |
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date | Sun, 15 May 2016 19:04:46 -0400 |
parents | 163bd1fd4766 |
children | 3d4252fa2ed3 |
rev | line source |
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36
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1 /* |
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2 * save and restore routines |
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3 * |
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4 * @(#)save.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <stdio.h> |
60 | 18 #include <stdlib.h> |
19 #include <string.h> | |
36
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20 #include <ctype.h> |
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21 #include <fcntl.h> |
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22 #include <sys/types.h> |
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23 #include <sys/stat.h> |
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24 #include <signal.h> |
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25 #include <errno.h> |
186
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26 #if !defined(_WIN32) |
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27 #include <unistd.h> |
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28 #endif |
36
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29 #include "rogue.h" |
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30 #include "rogue.ext" |
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31 |
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32 EXTCHAR version[]; |
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33 EXTCHAR *ctime(); |
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34 |
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35 bool dosave(void); |
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36 void save_file(FILE *savef); |
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37 |
36
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38 typedef struct stat STAT; |
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39 STAT sbuf; |
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40 |
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41 /* |
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42 * ignore: |
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43 * Ignore ALL signals possible |
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44 */ |
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45 void |
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46 ignore(void) |
36
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47 { |
119 | 48 md_ignoreallsignals(); |
36
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49 } |
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50 |
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51 /* |
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52 * save_game: |
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53 * Save the current game |
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54 */ |
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55 bool |
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56 save_game(void) |
36
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57 { |
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58 reg FILE *savef; |
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59 reg int c; |
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60 char buf[LINLEN]; |
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61 |
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62 mpos = 0; |
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63 if (file_name[0] != '\0') { |
38
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64 if (use_savedir) |
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65 msg("Save game? (y/n) "); |
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66 else |
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67 msg("Save file (%s)? ", file_name); |
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68 do { |
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69 c = wgetch(cw); |
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70 if(c == ESCAPE) { |
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71 msg(""); |
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72 return FALSE; |
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73 } |
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74 } while (c != 'n' && c != 'y'); |
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75 mpos = 0; |
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76 if (c == 'y') |
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77 goto gotfile; |
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78 } |
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79 if (use_savedir) { |
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80 msg(""); |
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81 return FALSE; |
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82 } |
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83 msg("File name: "); |
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84 mpos = 0; |
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85 buf[0] = '\0'; |
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86 if (get_str(buf, cw) == QUIT) { |
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87 msg(""); |
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88 return FALSE; |
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89 } |
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90 msg(""); |
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91 strcpy(file_name, buf); |
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92 gotfile: |
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93 c = dosave(); /* try to save this game */ |
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94 if (c == FALSE) |
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95 msg("Could not save game to file %s", file_name); |
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96 return c; |
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97 } |
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98 |
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99 /* |
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100 * auto_save: |
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101 * Automatically save a game |
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