annotate srogue/sticks.c @ 246:61283e71037c

Rogue V5: don't limit the high score list to 1 on Windows. The Visual Studio project file failed to define ALLSCORES, causing the score file to be limited to one entry per UID. Since the UID is always set to 42 on Windows, only one entry could ever appear in the list.
author John "Elwin" Edwards
date Sun, 15 May 2016 19:04:46 -0400
parents 94a0d9dd5ce1
children e52a8a7ad4c5
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1 /*
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2 * Functions to deal with the various sticks one
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3 * might find while wandering around the dungeon.
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4 *
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5 * @(#)sticks.c 9.0 (rdk) 7/17/84
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6 *
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7 * Super-Rogue
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8 * Copyright (C) 1984 Robert D. Kindelberger
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9 * All rights reserved.
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10 *
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11 * Based on "Rogue: Exploring the Dungeons of Doom"
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12 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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13 * All rights reserved.
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14 *
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15 * See the file LICENSE.TXT for full copyright and licensing information.
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16 */
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17
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18 #include <ctype.h>
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19 #include <string.h>
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20 #include "rogue.h"
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21 #include "rogue.ext"
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22
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23 void drain(int ymin, int ymax, int xmin, int xmax);
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24
36
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25 /*
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26 * fix_stick:
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27 * Init a stick for the hero
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28 */
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29 void
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30 fix_stick(struct object *cur)
36
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31 {
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32 struct rod *rd;
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33
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34 cur->o_type = STICK;
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35 cur->o_charges = 4 + rnd(5);
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36 strcpy(cur->o_hurldmg, "1d1");
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37 rd = &ws_stuff[cur->o_which];
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38 cur->o_weight = rd->ws_wght;
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39 cur->o_vol = rd->ws_vol;
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40 if (strcmp(rd->ws_type, "staff") == 0) {
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41 strcpy(cur->o_damage, "2d3");
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42 cur->o_charges += rnd(5) + 3;
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43 }
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44 else {
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45 strcpy(cur->o_damage, "1d1");
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46 }
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47 switch (cur->o_which) {
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48 case WS_HIT:
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49 if(rnd(100) < 15) {
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50 cur->o_hplus = 9;
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51 cur->o_dplus = 9;
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52 strcpy(cur->o_damage,"3d8");
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53 }
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54 else {
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55 cur->o_hplus = 3;
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56 cur->o_dplus = 3;
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57 strcpy(cur->o_damage,"1d8");
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58 }
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59 when WS_LIGHT:
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60 cur->o_charges += 7 + rnd(9);
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61 }
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62 }
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63
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64 /*
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65 * do_zap:
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66 * Zap a stick at something
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67 */
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68 void
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69 do_zap(bool gotdir)
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70 {
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71 reg struct linked_list *item;
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72 reg struct object *obj;
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73 reg struct thing *tp;
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74 reg int y, x, wh;
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75 struct room *rp;
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76 bool bless, curse;
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77 int better = 0;
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78
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79 if ((item = get_item("zap with", STICK)) == NULL)
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80 return;
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81 obj = OBJPTR(item);
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82 wh = obj->o_which;
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83 bless = o_on(obj, ISBLESS);
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84 curse = o_on(obj, ISCURSED);
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85 if (obj->o_type != STICK) {
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86 msg("You can't zap with that!");
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87 after = FALSE;
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88 return;
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89 }
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90 if (obj->o_charges == 0) {
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91 msg("Nothing happens.");
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92 return;
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93 }
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94 if (!gotdir)
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95 do {
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96 delta.y = rnd(3) - 1;
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97 delta.x = rnd(3) - 1;
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98 } while (delta.y == 0 && delta.x == 0);
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99 rp = player.t_room;
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100 if (bless)
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101 better = 3;
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102 else if (curse)
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103 better = -3;
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