annotate xrogue/eat.c @ 246:61283e71037c

Rogue V5: don't limit the high score list to 1 on Windows. The Visual Studio project file failed to define ALLSCORES, causing the score file to be limited to one entry per UID. Since the UID is always set to 42 on Windows, only one entry could ever appear in the list.
author John "Elwin" Edwards
date Sun, 15 May 2016 19:04:46 -0400
parents 7c1cb43f346e
children
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1 /*
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2 eat.c - Functions for dealing with digestion
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include "rogue.h"
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21
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22 /*
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23 * eat:
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24 * He wants to eat something, so let him try
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25 */
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26
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27 void
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28 eat(void)
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29 {
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30 register struct linked_list *item;
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31 int which;
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32 unsigned long temp;
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33
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34 if (player.t_action != C_EAT) {
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35 if ((item = get_item(pack, "eat", FOOD, FALSE, FALSE)) == NULL)
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36 return;
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37
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38 player.t_using = item; /* Remember what it is */
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39 player.t_action = C_EAT; /* We are eating */
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40 which = (OBJPTR(item))->o_which;
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41 player.t_no_move = max(foods[which].mi_food/100, 1) * movement(&player);
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42 return;
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43 }
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44
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45 /* We have waited our time, let's eat the food */
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46 item = player.t_using;
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47 player.t_using = NULL;
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48 player.t_action = A_NIL;
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49
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50 which = (OBJPTR(item))->o_which;
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51 if ((food_left += foods[which].mi_food) > STOMACHSIZE)
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52 food_left = STOMACHSIZE;
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53 del_pack(item);
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54 if (hungry_state == F_SATIATED && food_left == STOMACHSIZE && rnd(4) == 1) {
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55 pstats.s_hpt = -1;
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56 msg ("Cough! Ack! You choke on all that food and die! --More--");
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57 wait_for(' ');
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58 death(D_FOOD_CHOKE);
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59 }
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60 if (food_left >= STOMACHSIZE-MORETIME) {
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61 hungry_state = F_SATIATED;
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62 msg ("You have trouble getting that food down!");
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63 msg ("Your stomach feels like it's about to burst!");
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64 }
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65 else if (which != E_SLIMEMOLD) {
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66 hungry_state = F_OKAY;
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67 switch (rnd(10)) {
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68 case 0: msg("Yuck, what a foul tasting %s! ", foods[which].mi_name);
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69 when 1: msg("Mmmm, what a tasty %s. ", foods[which].mi_name);
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70 when 2: msg("Wow, what a scrumptious %s! ", foods[which].mi_name);
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71 when 3: msg("Hmmm, %s heaven! ", foods[which].mi_name);
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72 when 4: msg("You've eaten better %s. ", foods[which].mi_name);
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73 when 5: msg("You smack your lips ");
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74 when 6: msg("Yum-yum-yum ");
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75 when 7: msg("Gulp! ");
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76 when 8: msg("Your tongue flips out! ");
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77 when 9: msg("You lick your chin ");
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78 }
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79 }
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80 updpack(TRUE, &player);
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81 switch(which) {
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82 case E_WHORTLEBERRY: /* add 1 to intelligence */
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83 (*add_abil[A_INTELLIGENCE])(1);
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84 when E_SWEETSOP: /* add 1 to strength */
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85 case E_SOURSOP: /* add 1 to strength */
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86 (*add_abil[A_STRENGTH])(1);
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87 when E_SAPODILLA: /* add 1 to wisdom */
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88 (*add_abil[A_WISDOM])(1);
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89 when E_APPLE: /* add 1 to dexterity */
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90 (*add_abil[A_DEXTERITY])(1);
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91 when E_PRICKLEY: /* add 1 to constitution */
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92 (*add_abil[A_CONSTITUTION])(1);
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