Mercurial > hg > early-roguelike
annotate xrogue/encumb.c @ 246:61283e71037c
Rogue V5: don't limit the high score list to 1 on Windows.
The Visual Studio project file failed to define ALLSCORES, causing the
score file to be limited to one entry per UID. Since the UID is always
set to 42 on Windows, only one entry could ever appear in the list.
author | John "Elwin" Edwards |
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date | Sun, 15 May 2016 19:04:46 -0400 |
parents | 7c1cb43f346e |
children | e52a8a7ad4c5 |
rev | line source |
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133
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1 /* |
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2 encumb.c - Stuff to do with encumberance |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <curses.h> |
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16 #include "rogue.h" |
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17 |
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18 int packweight(struct thing *tp); |
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19 |
133
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20 /* |
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21 * updpack: |
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22 * Update his pack weight and adjust fooduse accordingly |
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23 */ |
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24 |
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25 void |
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26 updpack(int getmax, struct thing *tp) |
133
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27 { |
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28 |
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29 reg int topcarry, curcarry; |
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30 |
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31 if (getmax) |
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32 tp->t_stats.s_carry = totalenc(tp); /* get total encumb */ |
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33 curcarry = packweight(tp); /* get pack weight */ |
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34 |
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35 /* Only update food use for the player (for now) */ |
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36 if (tp == &player) { |
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37 topcarry = tp->t_stats.s_carry / 5; /* 20% of total carry */ |
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38 if(curcarry > 4 * topcarry) { |
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39 if(rnd(100) < 80) |
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40 foodlev = 3; /* > 80% of pack */ |
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41 } else if(curcarry > 3 * topcarry) { |
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42 if(rnd(100) < 60) |
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43 foodlev = 2; /* > 60% of pack */ |
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44 } else |
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45 foodlev = 1; /* <= 60% of pack */ |
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46 } |
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47 tp->t_stats.s_pack = curcarry; /* update pack weight */ |
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48 } |
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49 |
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50 |
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51 /* |
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52 * packweight: |
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53 * Get the total weight of the hero's pack |
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54 */ |
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55 |
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56 int |
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57 packweight(struct thing *tp) |
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58 { |
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59 reg struct object *obj; |
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60 reg struct linked_list *pc; |
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61 reg int weight; |
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62 |
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63 weight = 0; |
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64 for (pc = tp->t_pack ; pc != NULL ; pc = next(pc)) { |
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65 obj = OBJPTR(pc); |
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66 weight += itemweight(obj); |
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67 } |
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68 if (weight < 0) /* in case of amulet */ |
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69 weight = 0; |
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70 |
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71 /* If this is the player, is he wearing a ring of carrying? */ |
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72 if (tp == &player && ISWEARING(R_CARRY)) { |
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73 register int temp, i; |
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74 |
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75 temp = 0; |
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76 for (i=0; i<NUM_FINGERS; i++) { |
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77 if (cur_ring[i] != NULL && cur_ring[i]->o_which == R_CARRY) { |
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78 if (cur_ring[i]->o_flags & ISCURSED) temp--; |
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79 else temp += 2; |
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80 } |
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81 } |
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82 weight -= (temp * weight) / 4; |
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83 } |
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84 |
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85 return(weight); |
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86 } |
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87 |
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88 /* |
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89 * itemweight: |
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90 * Get the weight of an object |
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91 */ |
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