Mercurial > hg > early-roguelike
annotate arogue7/move.c @ 197:61d1c9ac9be7
Advanced Rogue 5: rearrange some of mdport.c.
process.h is now included in the proper place for compiling with MSVC.
md_sleep() has been removed. If it were used anywhere, it could have
been fixed by replacing _sleep() with Sleep().
author | John "Elwin" Edwards |
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date | Tue, 11 Aug 2015 15:29:31 -0400 |
parents | a0a57cf42810 |
children | 1cd604c827a3 |
rev | line source |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * move.c - Hero movement commands |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Hero movement commands |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include <ctype.h> |
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22 #include "rogue.h" |
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23 #ifdef PC7300 |
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24 #include "menu.h" |
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25 #endif |
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26 |
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27 /* |
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28 * Used to hold the new hero position |
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29 */ |
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30 |
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31 static coord nh; |
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32 |
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33 static char Moves[3][3] = { |
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34 { 'y', 'k', 'u' }, |
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35 { 'h', '.', 'l' }, |
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36 { 'b', 'j', 'n' } |
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37 }; |
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38 |
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39 /* |
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40 * be_trapped: |
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41 * The guy stepped on a trap.... Make him pay. |
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42 */ |
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43 |
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44 be_trapped(th, tc) |
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45 register struct thing *th; |
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46 register coord *tc; |
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47 { |
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48 register struct trap *tp; |
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49 register char ch, *mname; |
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50 register bool is_player = (th == &player), |
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51 can_see; |
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52 register struct linked_list *mitem; |
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53 register struct thing *mp; |
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54 |
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55 |
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56 /* Can the player see the creature? */ |
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57 can_see = (cansee(tc->y, tc->x) && (is_player || !invisible(th))); |
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58 |
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59 tp = trap_at(tc->y, tc->x); |
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60 /* |
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61 * if he's wearing boots of elvenkind, he won't set off the trap |
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62 * unless its a magic pool (they're not really traps) |
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63 */ |
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64 if (is_player && |
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65 cur_misc[WEAR_BOOTS] != NULL && |
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66 cur_misc[WEAR_BOOTS]->o_which == MM_ELF_BOOTS && |
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67 tp->tr_type != POOL) |
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68 return '\0'; |
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69 |
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70 /* |
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71 * if the creature is flying then it won't set off the trap |
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72 */ |
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73 if (on(*th, ISFLY)) |
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74 return '\0'; |
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75 |
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76 tp->tr_flags |= ISFOUND; |
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77 |
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78 if (!is_player) { |
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79 mitem = find_mons(th->t_pos.y, th->t_pos.x); |
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80 mname = monster_name(th); |
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81 } |
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82 else { |
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83 count = running = FALSE; |
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84 mvwaddch(cw, tp->tr_pos.y, tp->tr_pos.x, tp->tr_type); |
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85 } |
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86 switch (ch = tp->tr_type) { |
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87 case TRAPDOOR: |
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88 if (is_player) { |
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89 level++; |
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90 pstats.s_hpt -= roll(1, 10); |
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91 if (pstats.s_hpt <= 0) death(D_FALL); |
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92 new_level(NORMLEV); |
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ARogue family: don't hide messages caused by moving to a new level.
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