annotate rogue5/sticks.c @ 284:6376b514a30b

Fix more header-related warnings. This fixes all current default warnings with GCC7 on Linux. That does not mean the code is anywhere close to clean.
author John "Elwin" Edwards
date Fri, 22 Sep 2017 16:24:40 -0400
parents f502bf60e6e4
children 1e1c81fbb533
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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33
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * Functions to implement the various sticks one might find
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3 * while wandering around the dungeon.
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4 *
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5 * @(#)sticks.c 4.39 (Berkeley) 02/05/99
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6 *
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7 * Rogue: Exploring the Dungeons of Doom
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8 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
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14 #include <curses.h>
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15 #include <string.h>
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16 #include <ctype.h>
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17 #include "rogue.h"
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18
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19 /*
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20 * fix_stick:
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21 * Set up a new stick
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22 */
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23
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24 void
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25 fix_stick(THING *cur)
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26 {
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27 if (strcmp(ws_type[cur->o_which], "staff") == 0)
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28 strncpy(cur->o_damage,"2x3",sizeof(cur->o_damage));
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29 else
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30 strncpy(cur->o_damage,"1x1",sizeof(cur->o_damage));
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31 strncpy(cur->o_hurldmg,"1x1",sizeof(cur->o_hurldmg));
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32
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33 switch (cur->o_which)
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34 {
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35 case WS_LIGHT:
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36 cur->o_charges = rnd(10) + 10;
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37 otherwise:
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38 cur->o_charges = rnd(5) + 3;
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39 }
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40 }
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41
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42 /*
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43 * do_zap:
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44 * Perform a zap with a wand
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45 */
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46
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47 void
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48 do_zap(void)
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49 {
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50 THING *obj, *tp;
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51 int y, x;
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52 char *name;
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53 int monster, oldch;
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54 THING bolt;
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55
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56 if ((obj = get_item("zap with", STICK)) == NULL)
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57 return;
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58 if (obj->o_type != STICK)
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59 {
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60 after = FALSE;
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61 msg("you can't zap with that!");
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62 return;
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63 }
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64 if (obj->o_charges == 0)
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65 {
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66 msg("nothing happens");
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67 return;
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68 }
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69 switch (obj->o_which)
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70 {
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71 case WS_LIGHT:
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72 /*
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73 * Reddy Kilowat wand. Light up the room
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74 */
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75 ws_info[WS_LIGHT].oi_know = TRUE;
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76 if (proom->r_flags & ISGONE)
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77 msg("the corridor glows and then fades");
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78 else
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79 {
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80 proom->r_flags &= ~ISDARK;
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81 /*
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82 * Light the room and put the player back up
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83 */
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84 enter_room(&hero);
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85 addmsg("the room is lit");
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86 if (!terse)
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87 addmsg(" by a shimmering %s light", pick_color("blue"));
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88 endmsg();
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89 }
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90 when WS_DRAIN:
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91 /*
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92 * take away 1/2 of hero's hit points, then take it away
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93 * evenly from the monsters in the room (or next to hero
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94 * if he is in a passage)
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95 */
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96 if (pstats.s_hpt < 2)
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97 {
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98 msg("you are too weak to use it");
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99 return;
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100 }
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101 else
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102 drain();
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103 when WS_INVIS:
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104 case WS_POLYMORPH:
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105 case WS_TELAWAY:
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106 case WS_TELTO:
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107 case WS_CANCEL:
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