annotate rogue4/init.c @ 132:66b0263af424

arogue7: prevent segfaults when backstabbing while empty-handed. The calculation of the backstabbing multiplier checked the current weapon's properties without making sure the current weapon pointer was not NULL.
author John "Elwin" Edwards
date Tue, 12 May 2015 18:57:30 -0400
parents 9535a08ddc39
children 1b73a8641b37
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12
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1 /*
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2 * global variable initializaton
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3 *
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4 * @(#)init.c 4.16 (Berkeley) 3/30/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include <ctype.h>
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15 #include <stdlib.h>
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16 #include <string.h>
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17 #include "rogue.h"
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18
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19 /*
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20 * init_player:
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21 * Roll up the rogue
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22 */
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23 init_player()
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24 {
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25 register THING *obj;
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26
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27 pstats = max_stats;
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28 food_left = HUNGERTIME;
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29 /*
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30 * Give the rogue his weaponry. First a mace.
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31 */
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32 obj = new_item();
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33 obj->o_type = WEAPON;
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34 obj->o_which = MACE;
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35 init_weapon(obj, MACE);
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36 obj->o_hplus = 1;
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37 obj->o_dplus = 1;
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38 obj->o_flags |= ISKNOW;
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39 obj->o_count = 1;
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40 obj->o_group = 0;
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41 add_pack(obj, TRUE);
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42 cur_weapon = obj;
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43 /*
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44 * Now a +1 bow
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45 */
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46 obj = new_item();
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47 obj->o_type = WEAPON;
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48 obj->o_which = BOW;
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49 init_weapon(obj, BOW);
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50 obj->o_hplus = 1;
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51 obj->o_dplus = 0;
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52 obj->o_count = 1;
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53 obj->o_group = 0;
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54 obj->o_flags |= ISKNOW;
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55 add_pack(obj, TRUE);
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56 /*
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57 * Now some arrows
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58 */
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59 obj = new_item();
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60 obj->o_type = WEAPON;
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61 obj->o_which = ARROW;
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62 init_weapon(obj, ARROW);
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63 obj->o_count = rnd(15) + 25;
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64 obj->o_hplus = obj->o_dplus = 0;
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65 obj->o_flags |= ISKNOW;
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66 add_pack(obj, TRUE);
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67 /*
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68 * And his suit of armor
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69 */
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70 obj = new_item();
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71 obj->o_type = ARMOR;
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72 obj->o_which = RING_MAIL;
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73 obj->o_ac = a_class[RING_MAIL] - 1;
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74 obj->o_flags |= ISKNOW;
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75 obj->o_count = 1;
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76 obj->o_group = 0;
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77 cur_armor = obj;
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78 add_pack(obj, TRUE);
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79 /*
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80 * Give him some food too
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81 */
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82 obj = new_item();
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83 obj->o_type = FOOD;
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84 obj->o_count = 1;
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85 obj->o_which = 0;
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86 obj->o_group = 0;
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87 add_pack(obj, TRUE);
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88 }
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89
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90 /*
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91 * Contains defintions and functions for dealing with things like
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92 * potions and scrolls
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93 */
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94
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95 const char *rainbow[NCOLORS] = {
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96 "amber",
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97 "aquamarine",
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98 "black",
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99 "blue",
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100 "brown",
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101 "clear",
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102 "crimson",
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103 "cyan",
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104 "ecru",
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105 "gold",
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106 "green",
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