annotate srogue/misc.c @ 132:66b0263af424

arogue7: prevent segfaults when backstabbing while empty-handed. The calculation of the backstabbing multiplier checked the current weapon's properties without making sure the current weapon pointer was not NULL.
author John "Elwin" Edwards
date Tue, 12 May 2015 18:57:30 -0400
parents 2128c7dc8a40
children 94a0d9dd5ce1
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36
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1 /*
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2 * all sorts of miscellaneous routines
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3 *
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4 * @(#)misc.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include "rogue.h"
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18 #include <ctype.h>
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19 #include "rogue.ext"
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20
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21 /*
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22 * waste_time:
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23 * Do nothing but let other things happen
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24 */
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25 waste_time()
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26 {
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27 if (inwhgt) /* if from wghtchk, then done */
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28 return;
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29 do_daemons(BEFORE);
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30 do_daemons(AFTER);
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31 do_fuses();
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32 }
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33
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34 /*
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35 * getindex:
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36 * Convert a type into an index for the things structures
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37 */
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38 getindex(what)
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39 char what;
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40 {
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41 int index = -1;
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42
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43 switch (what) {
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44 case POTION: index = TYP_POTION;
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45 when SCROLL: index = TYP_SCROLL;
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46 when FOOD: index = TYP_FOOD;
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47 when RING: index = TYP_RING;
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48 when AMULET: index = TYP_AMULET;
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49 when ARMOR: index = TYP_ARMOR;
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50 when WEAPON: index = TYP_WEAPON;
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51 when STICK: index = TYP_STICK;
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52 }
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53 return index;
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54 }
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55
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56 /*
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57 * tr_name:
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58 * print the name of a trap
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59 */
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60 char *
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61 tr_name(ch)
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62 char ch;
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63 {
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64 reg char *s;
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65
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66 switch (ch) {
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67 case TRAPDOOR:
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68 s = "A trapdoor.";
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69 when BEARTRAP:
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70 s = "A beartrap.";
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71 when SLEEPTRAP:
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72 s = "A sleeping gas trap.";
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73 when ARROWTRAP:
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74 s = "An arrow trap.";
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75 when TELTRAP:
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76 s = "A teleport trap.";
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77 when DARTTRAP:
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78 s = "A dart trap.";
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79 when POOL:
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80 s = "A magic pool.";
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81 when POST:
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82 s = "A trading post.";
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83 when MAZETRAP:
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84 s = "A maze trap.";
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85 otherwise:
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86 s = "A bottomless pit."; /* shouldn't get here */
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87 }
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88 return s;
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89 }
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90
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91 /*
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92 * Look:
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93 * A quick glance all around the player
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94 */
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95 look(wakeup)
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96 bool wakeup;
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97 {
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98 reg char ch;
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99 reg int oldx, oldy, y, x;
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100 reg struct room *rp;
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101 int ey, ex, oex, oey;
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102 int passcount = 0;
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103 bool inpass, blind;
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104
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105 getyx(cw, oldy, oldx);
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106 oex = player.t_oldpos.x;
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107 oey = player.t_oldpos.y;
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