Mercurial > hg > early-roguelike
annotate arogue7/mach_dep.h @ 227:696277507a2e
Rogue V4, V5: disable a cheat granting permanent monster detection.
In these two games, a potion of monster detection turns on the player's
SEEMONST flag. A fuse is set to call turn_see() to turn the flag back
off. But the save and restore functions do not recognize turn_see() and
fail to set the fuse up again.
When restoring, Rogue V4 merely sets the fuse's function to NULL and
leaves it burning. When it goes off, a segfault results. Rogue V5
clears all the fuse's fields, and the player retains the ability to see
all monsters on the level.
The save and restore code can now handle the fuse. The function used is
a new wrapper, turn_see_off(), which should lead to less problems with
daemons being multiple incompatible types.
Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon
and fuse slots when restoring a saved game.
author | John "Elwin" Edwards |
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date | Sat, 05 Mar 2016 12:10:20 -0500 |
parents | 4b1999ac91cf |
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rev | line source |
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1 /* |
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2 * mach_dep.h - machine dependicies |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* Set these options, if not using config.h */ |
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16 #ifndef HAVE_CONFIG_H |
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17 /* |
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18 * define that the wizard commands exist |
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19 */ |
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20 #undef WIZARD /* 0 */ |
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21 |
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22 /* |
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23 * define if you want to limit scores to one per class per userid |
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24 */ |
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25 #undef LIMITSCORE /* 1 */ |
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26 |
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27 #endif |
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28 |
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29 /* |
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30 * define that rogue should "nice()" itself |
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31 */ |
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32 #undef NICE /* 1 */ |
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33 |
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34 #ifdef NICE |
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35 #define FUDGE_TIME 70 /* fudge factor allowed in time for saved game*/ |
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36 #else |
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37 #define FUDGE_TIME 50 /* fudge factor allowed in time for saved game*/ |
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38 #endif |
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39 |
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40 #undef DUMP /* 1 */ /* dump core rather than catch the signal */ |
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41 #undef NOCHECKACCESS /* 1 */ /* If set, then don't check time on save file */ |
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42 |
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43 |
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44 /* |
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45 * where scorefile should live |
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46 */ |
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47 /* File locations can be defined here, if necessary. */ |
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48 #if 0 |
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49 #define SCOREFILE "arogue7.scr" |
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50 #define LOGFILE "arogue7.log" |
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51 #endif |
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52 |
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53 |
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54 /* |
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55 * Variables for checking to make sure the system isn't too loaded |
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56 * for people to play |
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57 */ |
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58 |
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59 #if u370 |
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60 # define MAXUSERS 40 /* max number of users for this game */ |
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61 # define MAXPROCESSES 140 /* number processes including system */ |
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62 /* processes but not including gettys*/ |
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63 #endif |
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64 #if uts |
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65 # define MAXUSERS 45 /* max number of users for this game */ |
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66 # define MAXPROCESSES 150 /* number processes including system */ |
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67 /* processes but not including gettys*/ |
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68 #endif |
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69 #if vax |
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70 # define MAXUSERS 17 /* max number of users for this game */ |
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71 # define MAXPROCESSES 85 /* number processes including system */ |
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72 /* processes but not including gettys*/ |
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73 #endif |
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74 #if u3b |
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75 # define MAXUSERS 14 /* max number of users for this game */ |
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76 # define MAXPROCESSES 75 /* number processes including system */ |
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77 /* processes but not including gettys*/ |
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78 #endif |
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79 |
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80 #undef MAXUSERS |
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81 #undef MAXPROCESSES |
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82 |
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83 #undef CHECKTIME /* 15 *//* number of minutes between load checks */ |
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84 /* if not defined checks are only on startup */ |
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85 #define UTMP "/etc/utmp" /* where utmp file lives */ |
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86 /* |
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87 * define the current author user id of the program for "special handling" |
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88 */ |