Mercurial > hg > early-roguelike
annotate arogue7/options.c @ 227:696277507a2e
Rogue V4, V5: disable a cheat granting permanent monster detection.
In these two games, a potion of monster detection turns on the player's
SEEMONST flag. A fuse is set to call turn_see() to turn the flag back
off. But the save and restore functions do not recognize turn_see() and
fail to set the fuse up again.
When restoring, Rogue V4 merely sets the fuse's function to NULL and
leaves it burning. When it goes off, a segfault results. Rogue V5
clears all the fuse's fields, and the player retains the ability to see
all monsters on the level.
The save and restore code can now handle the fuse. The function used is
a new wrapper, turn_see_off(), which should lead to less problems with
daemons being multiple incompatible types.
Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon
and fuse slots when restoring a saved game.
author | John "Elwin" Edwards |
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date | Sat, 05 Mar 2016 12:10:20 -0500 |
parents | f9ef86cf22b2 |
children | 50b89f165a34 |
rev | line source |
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1 /* |
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2 * options.c - This file has all the code for the option command |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * This file has all the code for the option command. |
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17 * I would rather this command were not necessary, but |
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18 * it is the only way to keep the wolves off of my back. |
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19 * |
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20 */ |
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21 |
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22 #include "curses.h" |
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23 #include <ctype.h> |
126 | 24 #include <string.h> |
125
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25 #include "rogue.h" |
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26 |
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27 #define NUM_OPTS (sizeof optlist / sizeof (OPTION)) |
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28 |
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29 |
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30 /* |
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31 * description of an option and what to do with it |
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32 */ |
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33 struct optstruct { |
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34 char *o_name; /* option name */ |
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35 char *o_prompt; /* prompt for interactive entry */ |
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36 int *o_opt; /* pointer to thing to set */ |
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37 int (*o_putfunc)(); /* function to print value */ |
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38 int (*o_getfunc)(); /* function to get value interactively */ |
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39 }; |
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40 |
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41 typedef struct optstruct OPTION; |
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42 |
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43 void put_bool(bool *b, WINDOW *win); |
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44 int get_bool(bool *bp, WINDOW *win); |
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45 void put_str(char *str, WINDOW *win); |
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46 int get_str(char *opt, WINDOW *win); |
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47 void put_abil(int *ability, WINDOW *win); |
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48 void get_abil(int *abil, WINDOW *win); |
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49 void put_quest(int *quest, WINDOW *win); |
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50 void get_quest(int *quest, WINDOW *win); |
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51 int get_ro(WINDOW *win, int oy, int ox); |
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52 |
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53 int get_str_prot(char *opt, WINDOW *win); |
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54 int get_score(char *opt, WINDOW *win); |
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55 bool allowchange(OPTION *op); |
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56 |
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57 OPTION optlist[] = { |
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58 {"terse", "Terse output: ", |
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59 (int *) &terse, put_bool, get_bool }, |
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60 {"flush", "Flush typeahead during battle: ", |
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61 (int *) &fight_flush, put_bool, get_bool }, |
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62 {"jump", "Show position only at end of run: ", |
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63 (int *) &jump, put_bool, get_bool }, |
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64 {"step", "Do inventories one line at a time: ", |
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65 (int *) &slow_invent, put_bool, get_bool }, |
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66 {"askme", "Ask me about unidentified things: ", |
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67 (int *) &askme, put_bool, get_bool }, |
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68 {"pickup", "Pick things up automatically: ", |
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69 (int *) &auto_pickup, put_bool, get_bool }, |
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70 {"overlay", "Overlay menu: ", |
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71 (int *) &menu_overlay, put_bool, get_bool }, |
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72 {"name", "Name: ", |
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73 (int *) whoami, put_str, get_str_prot }, |
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74 {"file", "Save file: ", |
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75 (int *) file_name, put_str, get_str_prot }, |
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76 {"score", "Score file: ", |
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77 (int *) score_file, put_str, get_score }, |
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78 {"class", "Character class: ", |
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79 (int *)&char_type, put_abil, get_abil }, |
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80 {"quest", "Quest item: ", |
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81 (int *) &quest_item, put_quest, get_quest } |
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82 }; |
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83 |
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84 /* |
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85 * The ability field is read-only |
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86 */ |
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