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annotate rogue3/INSTALL.txt @ 227:696277507a2e
Rogue V4, V5: disable a cheat granting permanent monster detection.
In these two games, a potion of monster detection turns on the player's
SEEMONST flag. A fuse is set to call turn_see() to turn the flag back
off. But the save and restore functions do not recognize turn_see() and
fail to set the fuse up again.
When restoring, Rogue V4 merely sets the fuse's function to NULL and
leaves it burning. When it goes off, a segfault results. Rogue V5
clears all the fuse's fields, and the player retains the ability to see
all monsters on the level.
The save and restore code can now handle the fuse. The function used is
a new wrapper, turn_see_off(), which should lead to less problems with
daemons being multiple incompatible types.
Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon
and fuse slots when restoring a saved game.
author | John "Elwin" Edwards |
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date | Sat, 05 Mar 2016 12:10:20 -0500 |
parents | c191a735f811 |
children |
rev | line source |
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31 | 1 Roguelike Gallery (rlgallery.org) |
2 | |
3 This is the source code for the Roguelike Gallery's version of Rogue V3. | |
4 | |
5 History | |
6 Rogue 3 was released by Michael Toy, Ken Arnold, and Glenn Wichman, probably | |
7 late in 1980. It went through several minor updates. The last, Rogue 3.6, | |
8 was completed mid-June 1981. | |
9 | |
10 The Roguelike Restoration Project (rogue.rogueforge.net) updated the game to | |
11 work on modern systems. | |
12 | |
13 The Roguelike Gallery's version has been slightly modified for compatibility | |
14 with dgamelaunch and security for multiple players. | |
15 | |
16 Installing | |
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17 Rogue V3 now uses autotools. Run 'autoreconf' and then './configure' to |
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18 configure for your system. Once that's finished, compile by running make. (I |
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19 haven't tested the Visual Studio project files on Windows, but they should |
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20 work.) |
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21 |
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22 If you don't use any options with './configure', rogue3 will keep the high |
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23 score list in whatever directory you run it from. If you just want to play |
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24 the game yourself, this will work. |
31 | 25 |
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26 If you want multi-user play, use the '--enable-setgid' and '--enable-savedir' |
106 | 27 options to 'configure'. You will also likely want to use '--enable-scorefile' |
28 and '--enable-logfile' to set the locations of those files. After compiling, | |
29 run 'make install'. | |
31 | 30 |
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31 There are other possible features, including wizard (debugging) mode. To see |
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32 the full list, run './configure --help'. |
31 | 33 |
34 Playing | |
35 For more details, see readme36.html (contains the man page) and rogue36.html | |
36 (Michael Toy's "Guide to the Dungeons of Doom"). | |
37 | |
38 Contact | |
106 | 39 rlgallery.org admin: John "Elwin" Edwards <elwin@sdf.org> |