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annotate rogue3/rogue36.html @ 227:696277507a2e
Rogue V4, V5: disable a cheat granting permanent monster detection.
In these two games, a potion of monster detection turns on the player's
SEEMONST flag. A fuse is set to call turn_see() to turn the flag back
off. But the save and restore functions do not recognize turn_see() and
fail to set the fuse up again.
When restoring, Rogue V4 merely sets the fuse's function to NULL and
leaves it burning. When it goes off, a segfault results. Rogue V5
clears all the fuse's fields, and the player retains the ability to see
all monsters on the level.
The save and restore code can now handle the fuse. The function used is
a new wrapper, turn_see_off(), which should lead to less problems with
daemons being multiple incompatible types.
Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon
and fuse slots when restoring a saved game.
| author | John "Elwin" Edwards |
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| date | Sat, 05 Mar 2016 12:10:20 -0500 |
| parents | b343f42c1f01 |
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| rev | line source |
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1 <html> |
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2 <head> |
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3 <title></title> |
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4 </head> |
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5 <body> |
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6 |
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7 <h1 align=center><b>A Guide to the Dungeons of Doom</b></h1> |
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8 |
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9 <h2 align=center><i>Michael C. Toy</i></h2> |
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10 |
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11 <h3 align=center> |
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12 Computer Systems Research Group<br> |
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13 Department of Electrical Engineering and Computer Science<br> |
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14 University of California<br> |
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15 Berkeley, California 94720</h3> |
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16 |
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17 <h2 align=center><i>ABSTRACT</i></h2> |
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18 |
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19 <blockquote> |
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20 <blockquote> |
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21 <p align="justify"><font size="2">Rogue is a visual CRT based fantasy game which runs under the |
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22 UNIX timesharing system. This paper describes how to play rogue, and gives a few hints for |
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23 those who might otherwise get |
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24 lost in the Dungeons of Doom.</font></p> |
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25 </blockquote> |
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26 </blockquote> |
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27 |
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28 <h2 align="justify"><b>1. Introduction</b></h2> |
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29 |
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30 <p align="justify">You have just finished your years as a |
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31 student at the local fighter’s guild. After much |
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32 practice and sweat you have finally completed your training |
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33 and are ready to embark upon a perilous adventure. As a test |
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34 of your skills, the local guildmasters have sent you into |
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35 the Dungeons of Doom. Your task is to return with the Amulet |
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36 of Yendor. Your reward for the completion of this task will |
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37 be a full membership in the local guild. In addition, you |
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38 are allowed to keep all the loot you bring back from the |
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39 dungeons.</p> |
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40 |
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41 <p align="justify">In preparation for your journey, you are |
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42 given an enchanted sword, taken |
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43 from a dragon’s hoard in the far off Dark Mountains. |
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44 You are also outfitted with elf-crafted armor and given |
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45 enough food to reach the dungeons. You say goodbye to family |
