annotate xrogue/init.c @ 227:696277507a2e

Rogue V4, V5: disable a cheat granting permanent monster detection. In these two games, a potion of monster detection turns on the player's SEEMONST flag. A fuse is set to call turn_see() to turn the flag back off. But the save and restore functions do not recognize turn_see() and fail to set the fuse up again. When restoring, Rogue V4 merely sets the fuse's function to NULL and leaves it burning. When it goes off, a segfault results. Rogue V5 clears all the fuse's fields, and the player retains the ability to see all monsters on the level. The save and restore code can now handle the fuse. The function used is a new wrapper, turn_see_off(), which should lead to less problems with daemons being multiple incompatible types. Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon and fuse slots when restoring a saved game.
author John "Elwin" Edwards
date Sat, 05 Mar 2016 12:10:20 -0500
parents f54901b9c39b
children 0250220d8cdd
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1 /*
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2 init.c - global variable initializaton
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include <ctype.h>
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21 #include <string.h>
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22 #include "rogue.h"
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23 #include "mach_dep.h"
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24
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25 /*
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26 * If there is any news, put it in a character string and assign it to
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27 * rogue_news. Otherwise, assign NULL to rogue_news.
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28 */
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29
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30 static char *rogue_news = "Enter a number within the minimum and maximum \
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31 range. When satisfied with your choices, enter a 'y'. For help at any \
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32 other time enter a '?' or a '='.";
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33
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34 /* replace the above line with this when descriptions are done */
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35 /* other time enter a '?' or a '='. For character and item descriptions \
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36 enter a '\\' on any other screen.";
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37 */
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38
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39 struct words rainbow[NCOLORS] = {
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40 "Amber", "Aquamarine", "Beige",
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41 "Black", "Blue", "Brown",
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42 "Clear", "Crimson", "Ecru",
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43 "Gold", "Green", "Grey",
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44 "Indigo", "Khaki", "Lavender",
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45 "Magenta", "Orange", "Pink",
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46 "Plaid", "Purple", "Red",
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47 "Silver", "Saffron", "Scarlet",
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48 "Tan", "Tangerine", "Topaz",
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49 "Turquoise", "Vermilion", "Violet",
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50 "White", "Yellow",
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51 };
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52
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53 struct words sylls[NSYLLS] = {
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54 "a", "ae", "ak", "an", "ax", "ach", "ano", "ars", "bha", "bar", "bre",
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55 "cha", "cre", "cum", "cow", "duh", "dha", "e", "ea", "em", "et", "ey",
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56 "eck", "etk", "egg", "exl", "fu", "fen", "fid", "gan", "gle", "h", "ha",
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57 "hr", "ht", "how", "hex", "hip", "hoc", "i", "ia", "ig", "it", "iz",
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58 "ion", "ink", "ivi", "iss", "je", "jin", "jha", "jyr", "ka", "kho", "kal",
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59 "kli", "lu", "lre", "lta", "lri", "m", "ma", "mh", "mi", "mr", "mar",
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60 "myr", "moh", "mul", "nep", "nes", "o", "oc", "om", "oq", "ox", "orn",
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61 "oxy", "olm", "ode", "po", "pie", "pod", "pot", "qar", "que", "ran", "rah",
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62 "rok", "sa", "sat", "sha", "sol", "sri", "ti", "tem", "tar", "tki", "tch",
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63 "tox", "u", "ub", "uh", "ur", "uv", "unk", "uwh", "ugh", "uyr", "va",
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64 "vil", "vit", "vom", "vux", "wah", "wex", "xu", "xed", "xen", "ya", "yep",
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65 "yih", "zef", "zen", "zil", "zym", "-"
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66 };
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67
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68 struct words stones[NSTONES] = {
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69 "Agate", "Alexandrite", "Amethyst",
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70 "Azurite", "Bloodstone", "Cairngorm",
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71 "Carnelian", "Chalcedony", "Chrysoberyl",
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72 "Chrysolite", "Chrysoprase", "Citrine",
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73 "Coral", "Diamond", "Emerald",
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74 "Garnet", "Heliotrope", "Hematite",
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75 "Hyacinth", "Jacinth", "Jade",
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76 "Jargoon", "Jasper", "Kryptonite",
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77 "Lapis lazuli", "Malachite", "Mocca stone",
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78 "Moonstone", "Obsidian", "Olivine",
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79 "Onyx", "Opal", "Pearl",
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80 "Peridot", "Quartz", "Rhodochrosite",
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81 "Rhodolite", "Ruby", "Sapphire",
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82 "Sardonyx", "Serpentine", "Spinel",
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83 "Tiger eye", "Topaz", "Tourmaline",
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84 "Turquoise", "Zircon",
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85 };
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86
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87 struct words wood[NWOOD] = {