annotate arogue5/outside.c @ 255:69ffcb6b90da

Merge the bugfix branch, which had missed an update.
author John "Elwin" Edwards
date Fri, 10 Feb 2017 09:06:50 -0500
parents 56e748983fa8
children
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1 /*
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2 * functions for dealing with the "outside" level
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * See the file LICENSE.TXT for full copyright and licensing information.
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9 */
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10
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11 #include "curses.h"
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12 #include "rogue.h"
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13
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14 char rnd_terrain(void);
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15 char get_terrain(char one, char two, char three, char four);
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16
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17 /*
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18 * init_terrain:
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19 * Get the single "outside room" set up correctly
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20 */
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21
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22 void
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23 init_terrain(void)
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24 {
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25 register struct room *rp;
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26
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27 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) {
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28 rp->r_flags = ISGONE; /* kill all rooms */
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29 rp->r_fires = NULL; /* no fires */
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30 }
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31 rp = &rooms[0]; /* point to only room */
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32 rp->r_flags = ISDARK; /* outside is always dark */
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33 rp->r_pos.x = 0; /* room fills whole screen */
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34 rp->r_pos.y = 1;
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35 rp->r_max.x = COLS;
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36 rp->r_max.y = LINES - 3;
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37 }
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38
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39
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40
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41 void
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42 do_terrain(int basey, int basex, int deltay, int deltax, bool fresh)
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43 {
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44 int cury, curx; /* Current y and x positions */
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45
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46 /* Lay out the boundary */
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47 for (cury=1; cury<LINES-2; cury++) { /* Vertical "walls" */
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48 mvaddch(cury, 0, '|');
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49 mvaddch(cury, COLS-1, '|');
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50 }
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51 for (curx=0; curx<COLS; curx++) { /* Horizontal "walls" */
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52 mvaddch(1, curx, '-');
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53 mvaddch(LINES-3, curx, '-');
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54 }
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55
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56 /* If we are not continuing, let's start out with a line of terrain */
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57 if (fresh) {
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58 char ch; /* Next char to add */
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59
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60 /* Move to the starting point (should be (1, 0)) */
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61 move(basey, basex);
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62 curx = basex;
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63
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64 /* Start with some random terrain */
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65 if (basex == 0) {
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66 ch = rnd_terrain();
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67 addch(ch);
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68 }
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69 else ch = CCHAR( mvinch(basey, basex) );
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70
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71 curx += deltax;
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72
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73 /* Fill in the rest of the line */
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74 while (curx > 0 && curx < COLS-1) {
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75 /* Put in the next piece */
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76 ch = get_terrain(ch, '\0', '\0', '\0');
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77 mvaddch(basey, curx, ch);
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78 curx += deltax;
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79 }
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80
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81 basey++; /* Advance to next line */
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82 }
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83
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84 /* Fill in the rest of the lines */
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85 cury = basey;
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86 while (cury > 1 && cury < LINES - 3) {
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87 curx = basex;
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88 while (curx > 0 && curx < COLS-1) {
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89 register char left, top_left, top, top_right;
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90 register int left_pos, top_pos;
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91
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92 /* Get the surrounding terrain */
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93 left_pos = curx - deltax;
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94 top_pos = cury - deltay;
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95
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96 left = CCHAR( mvinch(cury, left_pos) );
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97 top_left = CCHAR( mvinch(top_pos, left_pos) );
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98 top = CCHAR( mvinch(top_pos, curx) );
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99 top_right = CCHAR( mvinch(top_pos, curx + deltax) );
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100
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101 /* Put the piece of terrain on the map */
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102 mvaddch(cury, curx, get_terrain(left, top_left, top, top_right));
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