annotate arogue7/wear.c @ 255:69ffcb6b90da

Merge the bugfix branch, which had missed an update.
author John "Elwin" Edwards
date Fri, 10 Feb 2017 09:06:50 -0500
parents e1cd27c5464f
children
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1 /*
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2 * wear.c - functions for dealing with armor
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * This file contains misc functions for dealing with armor
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17 */
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18
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b786053d2f37 arogue7: add missing header includes.
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19 #include <stdlib.h>
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20 #include "curses.h"
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21 #include "rogue.h"
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22
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23
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24 /*
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25 * take_off:
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26 * Get the armor off of the players back
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27 */
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28
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29 void
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30 take_off(void)
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31 {
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32 register struct object *obj;
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33 register struct linked_list *item;
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34
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35 /* It takes time to take things off */
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36 if (player.t_action != C_TAKEOFF) {
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37 /* What does player want to take off? */
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38 if ((item = get_item(pack, "take off", REMOVABLE, FALSE, FALSE))==NULL)
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39 return;
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40
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41 obj = OBJPTR(item);
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42 if (!is_current(obj)) {
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43 msg("Not wearing %c) %s", pack_char(pack, obj),inv_name(obj, TRUE));
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44 return;
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45 }
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46
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47 player.t_using = item; /* Remember what it is */
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48 player.t_action = C_TAKEOFF; /* We are taking something off */
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49
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50 /* Cursed items take almost no time */
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51 if (obj->o_flags & ISCURSED) player.t_no_move = movement(&player);
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52 else player.t_no_move = dress_units(item) * movement(&player);
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53 return;
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54 }
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55
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56 /* We have waited our time, let's take off our item */
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57 item = player.t_using;
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58 player.t_using = NULL;
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59 player.t_action = A_NIL;
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60
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61 obj = OBJPTR(item);
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62 if (!is_current(obj)) { /* Just to be on the safe side */
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63 msg("Not wearing %c) %s", pack_char(pack, obj),inv_name(obj, TRUE));
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64 return;
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65 }
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66
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67 /* Can the player remove the item? */
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68 if (!dropcheck(obj)) return;
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69 updpack(TRUE, &player);
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70
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71 msg("Was wearing %c) %s", pack_char(pack, obj),inv_name(obj,TRUE));
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72 }
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73
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74 /*
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75 * wear:
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76 * The player wants to wear something, so let him/her put it on.
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77 */
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78
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79 void
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80 wear(void)
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81 {
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82 register struct linked_list *item;
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83 register struct object *obj;
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84 register int i;
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85
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86 /* It takes time to put things on */
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87 if (player.t_action != C_WEAR) {
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88 /* What does player want to wear? */
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89 if ((item = get_item(pack, "wear", WEARABLE, FALSE, FALSE)) == NULL)
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90 return;
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91
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